The Game Awards 2018 Viewing Times and Predictions

The Game Awards 2018 will be airing within the next 24 hours. It can be viewed on youTube, Twitch, IGN…basically anywhere! For anyone keen to watch it (I know I will be), here are the following viewing times:

Thursday

Pacific: 5:30 pm – Mountain: 6:30 pm – Central: 7:30 pm – Eastern: 8:30 pm – Argentina: 10:30 pm – Brazil: 11:30 pm

Friday

London (GMT): 1:30 am – Paris (CET): 2:30 am – Moscow: 4:30 am – China: 9:30 am – Japan: 10:30 am – Brisbane (AEST): 11:30 am – Sydney (AEDT): 12:30 pm

Predictions

Now here are my predictions for the winners, but just know these are who I think will win, not necessarily who I WANT to win. Also I know nothing about some of the awards (like eSports and content creators), so I left them out.

Game of the Year

  • Assassin’s Creed Odyssey
  • Celeste
  • God of War
  • Marvel’s Spider-Man
  • Monster Hunter: World
  • Red Dead Redemption 2- Predicted winner

Best Action Game

  • Call of Duty: Black Ops 4- Predicted winner
  • Dead Cells
  • Destiny 2: Forsaken
  • Far Cry 5
  • Mega Man 11

 Best Action/Adventure Game

  • Assassin’s Creed: Odyssey
  • God of War
  • Marvel’s Spider-Man
  • Red Dead Redemption 2- Predicted winner
  • Shadow of the Tomb Raider

Best Role Playing Game

  • Dragon Quest XI
  • Monster Hunter: World- Predicted winner
  • Ni no Kuni II
  • Octopath Traveler
  • Pillars of Eternity II: Deadfire

Best Game Direction

  • A Way Out
  • Detroit: Become Human
  • God of War
  • Marvel’s Spider-Man
  • Red Dead Redemption 2- Predicted winner

Best Narrative

  • Detroit: Become Human
  • God of War
  • Life is Strange 2: Episode 1
  • Marvel’s Spider-Man
  • Red Dead Redemption 2- Predicted winner

Best Ongoing Game

  • Destiny 2: Forsaken
  • Fortnite- Predicted winner
  • No Man’s Sky
  • Overwatch
  • Tom Clancy’s Rainbow Six Siege

Best Art Direction

  • Assassin’s Creed Odyssey
  • God of War- Predicted winner
  • Octopath Traveler
  • Red Dead Redemption 2
  • Return of the Obra Dinn

Best Score/Music

  • Celeste
  • God of War
  • Marvel’s Spider-Man
  • Ni no Kuni II: Revenant Kingdom
  • Octopath Traveler- Predicted winner
  • Red Dead Redemption 2

Best Audio Design

  • Call of Duty: Black Ops 4
  • Forza Horizon 4
  • God of War- Predicted winner
  • Marvel’s Spider-Man
  • Red Dead Redemption 2

Best Independent Game

  • Celeste- Predicted winner
  • Dead Cells
  • Intro the Breach
  • Return of the Obra Dinn
  • The Messenger

Best Performance

  • Bryan Dechart as Connor, Detroit: Become Human
  • Christopher Judge as Kratos, God of War- Predicted winner
  • Melissanthi Mahut as Kassandra, Assassin’s Creed Odyssey
  • Roger Clark as Arthur Morgan, Red Dead Redemption II
  • Yuri Lowenthal as Peter Parker, Marvel’s Spider-Man

Games for Impact

  • 11-11 Memories Retold
  • Celeste- Predicted winner
  • Florence
  • Life is Strange 2
  • The Missing: JJ Macfield and the Island of Memories

Best Mobile Game

  • Donut County
  • Florence
  • Fortnite- Predicted winner
  • PUBG MOBILE
  • Reigns: Game of Thrones

Best VR/AR Game

  • ASTRO BOT Rescue Mission- Predicted winner
  • Beat Saber
  • Firewall Zero Hour
  • Moss
  • Tetris Effect

Best Fighting Game

  • BlazBlue: Cross Tag Battle
  • Dragon Ball FighterZ- Predicted winner
  • Soul Caliber VI
  • Street Fighter V Arcade

Best Family Game

  • Mario Tennis Aces
  • Nintendo Labo- Predicted winner
  • Overcooked 2
  • Starlink: Battle for Atlas
  • Super Mario Party

Best Sports/Racing Game

  • FIFA 19
  • Forza Horizon 4- Predicted winner
  • Mario Tennis Aces
  • NBA 2K19
  • Pro Evolution Soccer 2019

Best Multiplayer Game

  • Call of Duty: Black Ops IIII
  • Destiny 2: Forsaken
  • Fortnite
  • Monster Hunter: World- Predicted winner
  • Sea of Thieves

Best Debut Indie Game

  • Donut County
  • Florence
  • Moss
  • The Messenger
  • Yoku’s Island Express- Predicted winner

Favourite Moment of 2017

  • Carol Shaw (Industry Icon)
  • The Game Awards Orchestra (Performance)
  • Hideo Kojima and Guillermo del Toro (Moment)
  • Josef Fares (A Way Out)- Predicted winner
  • Zelda: Breath of the Wild (Game of the Year)

Roundabout review

There’s a saying that goes: “it’s so bad, it’s good”. I couldn’t think of a perfect way to describe the game Roundabout. A game that feels like it came from the 80’s or 90’s, but also the cheese that comes along with it.

roundabout

So the idea of Roundabout is straightforward. You play as limousine driver Georgio Manos, who after passing her test, begins her job picking up and dropping off passengers. So is this just a game about driving people around? Well..yes and no.

Georgio has a very unique, unconventional and impractical driving style- for some reason she spins while driving, and it’s this style that helps this game stand out. For those unsure on what I mean, her limousine is literally spinning on the spot and doesn’t stop, and you need to navigate it around roundabouts, cars, trees, etc.

roundabout

Roundabout pretty much revolves (pun intended) around this idea, which might seem one dimensional at first, but as you approach more and more obstacles, you’ll realise you need some good reflex and timing skills to come through unscathed.

Coming up to deliberately placed cars and trees, then flawlessly spinning through them, is a satisfying feeling that can get quite addictive.

New mechanics come into play as you progress, such as blue tyres that reverse the rotation of your spin, which you’ll need to navigate certain areas, but also put you off as you’ll need to get used to it quickly.

roundabout

Despite the game’s unique gameplay, it’s probably not even the most unique part. As you begin each main mission, you’re introduced to the character you’ll be driving, and this is where the fun begins! Each cut-scene is live-action scene with real actors, making it truly feel like a 90’s game.

The great thing is each character is weird in their own way, and I genuinely looked forward to meeting each one, just to see how over-exaggerated they are.

These cut-scenes are also just plain cheesy, but that adds to the fun of it. Yes you may cringe at most of them, and some characters are stereotyped the hell out, but you can’t help but laugh at them.

roundabout

I swear the acting itself of these character is bad on purpose, like it’s some sort of parody. But again, it just all adds to the cheesiness, and cringe-worthiness of the whole experience.

Another hilarious moment is that fact that Georgio is so determined to get her passenger to their destination, she’ll run over anyone standing in her way! Pedestrians will splat on the road if they get in the way, and I don’t think you really get punished for it. It kind of reminds me of the ambulances in GTA games where they’ll run over everyone just to save the one they’re after!

roundabout

I suppose to save money on hiring many actors for this game, you have the pleasure of driving some of the same characters in multiple missions. The good thing is, there’s an over-aching storyline with some of them, making me want to move straight on the next mission to see how they turn out.

But where the game suffers though is in its main missions, as the variety can be lacking throughout. Every mission seems to have the same objective- getting your passenger to their goal, all the while going through checkpoint rings and obstacles.

roundabout

Of course the difficulty increases, and is still fun to play through, but you do feel like you’re doing the same thing every time. That’s why it’s a real blessing Roundabout has those hilarious cut-scenes at the start and end of each mission.

There are some additional challenges to do too, and collectables to find, but I was never really motivated to do them.

Like with the purposefully bad acting, I’m not sure whether the graphics were made to look bad to suit the era of the game. There’s a real lack of detail that can be an eyesore, but it’s not long before you just ignore it as you approach the next obstacle to avoid.

roundabout

So overall, Roundabout is a game I’m kind of glad I gave a chance. It does have its flaws, but the test of skill it gives you, as well as the cheesy characters and cut-scenes, really make this game memorable.

I’ll gladly keep Roundabout on my PS4 because I know I’ll be keen to see what crazy character comes up next. As long as I can keep handling the cringe, I know I can keep enjoying this to the end.

Score: 7.3

Burly Men at Sea review

When you hear a game called ‘Burly Men at Sea’, you expect dogfights on the sea, cannons firing, and maybe even sword fights with insults! Sometimes titles can be deceiving, so it’s always good to come into a relatively unknown game with no expectations. Burly Men at Sea is no exception.

Burly Men at Sea

Burly Men at Sea puts you in control of 3 large bearded men, who set sail in the name of adventure and to create their own tale. But what type of game is this, you might ask? It’s more of a narrative-driven point and click adventure. But you’ll see no puzzles or Guybrush Threepwood in sight!

Basically the game has a multi-branched storyline, all determined with what paths and actions you take. For example, if you take the left path, you’ll be treated to very different event  than if you took the right path. The story is pretty much a collection of events you play through. But because there are multiple paths to take, replayability is encouraged.

There are 12 different endings to discover, but luckily, each playthrough is roughly 20-30 minutes long. How can you tell a good story though in such short time? Well…you can’t really. Each scene you play through doesn’t contain a whole lot other than being introduced to a new character, a tiny amount of dialogue, a little bit of walking around.

Burly Men at Sea

There are some humorous moments such as the giant who wants to give you flowers, or the very grim Grim Reaper-like character, but even these scenes are short and mostly uneventful. Actually, for a game that’s mostly about its narrative, being uneventful is the worst crime it can commit.

The dialogue itself is written as though it’s narrating what’s happening, but it’s hardly exciting. This is maybe because there’s not enough dialogue to pull you in, or simply the way it’s written, but more often than not I just wanted to skip it, which is pretty bad for a narrative-driven game.

I suppose that’s why each playthrough is so short, so you can keep replaying it and discovering multiple new short stories as opposed to just one fully-fleshed out one?

Burly Men at Sea

But there’s even more aspects that held this game back from being enjoyable. Firstly- the controls. Oh dear, the controls were just plain awful! I played on the PS4, and essentially the left stick controlled the cursor for interacting with people and objects, while the right stick controlled the camera.

But it’s the camera you need to control in order to make your burly men move about. If you pan the camera to the right , they’ll move to the right, etc. This is literally how you move the characters!

This wouldn’t be so bad if the camera wasn’t so painfully slow. It’s like the camera doesn’t want to be moved and you have to fight with it. Then you have to wait for the 3 men to waddle their way across the screen. Maybe it’s because each playthrough is so short, the developers needed to slow everything down so you don’t finish it in 10 minutes?

Burly Men at Sea

Burly Men at Sea also has a very minimalistic art style, which is fitting when you consider every other aspect of the game. While I don’t mind a more unique art style, I think this game just looks FAR too minimalistic.

It’s very difficult to find something as common as doors, and you’ll pretty much have to use your imagination to work out what you’re looking at. I’m not saying there’s anything wrong with using your imagination, but it does get a bit ridiculous with this game.

Burly Men at Sea

So with sluggishly slow camera and movements, an art style that’s just too basic, and a collection of stories that are hardly memorable or long enough to become engaging, I hardly recommend Burly Men at Sea to anyone.

Score: 5.5

Ocarina of Time vs Superman 64- The Greatest N64 Game?

We often like to talk about the best games ever for each console. While no one can really agree to just one game, it’s always fun to discuss it.

But today I’ll be bringing you a comprehensive guide to determining the absolute greatest game on the Nintendo 64- The Legend of Zelda: Ocarina of Time vs Superman 64!!!

I’ll go through each category and look at what game does it best- then ultimately decide a winner.

Story

In Ocarina of Time, you’re tasked with finding Spiritual Stones to stop Ganon from gaining access to the Temple of Time and obtaining the mystical Triforce. Then after Link enters the temple himself and pulls out the Master Sword, he’s forced to take a nap for 7 years while Ganon gleefully enters and does exactly what you’ve been trying to prevent. Horrible! What a stupid story! Link should have just sat at home and kept trying to crack onto Saria.

Now let’s look at the story of Superman 64. Lex Luthor has taken your friends hostage, and as Superman you must travel to the virtual world to rescue them. It’s an emotional story about courage and bravery in the face of adversity. It doesn’t get any better than that!

WINNER: Superman 64

Superman 64Ocarina of Time

Combat

The combat in Ocarina of Time involves you swinging your sword at the enemy…that’s about it! Plus Link is very weak and gets knocked down easily. Would you really entrust the fate of the world in the hands of this weakling? I think not.

Well Superman has super strength, laser vision, freeze breath…the list goes on! He’s a combat machine and can do everything and anything. The sheer variety of abilities that Superman possess makes combat in Superman 64 the superior one.

WINNER: Superman 64

superman 64Ocarina of time

Graphics

Ocarina of Time is set in the rather small kingdom of Hyrule containing different areas with their own look and style. The problem is each area just looks horrendous! Low-res textures, too much colour, and the flashing lights only serve to give you seizures.

Now feast your eyes on the glorious visuals of Metropolis! This is the most realistic looking city I’ve ever seen on the Nintendo 64! All the detail of the roads and houses on the ground, along with those huge buildings scattered everywhere…it’s real eye-candy! The fog everywhere? That was just krypnonite fog that Lex Luthor dispensed everywhere to weaken Superman, it was definitely NOT hardware limitations.

WINNER: Superman 64

superman 64Ocarina of time

Fun Factor

This may ultimately decide it. Games can look great or have great stories, but if they’re not fun to play, then why bother?

Thinking back over the ‘fun’ in Ocarina of Time…I just can’t find it. Those dungeons were just full of ridiculously difficult puzzles, the combat had no variety whatsoever, and finding treasure chests was just so 1980’s.

But Superman 64 pits you up against the most fun piece of gameplay known to man- the rings!! Ah those rings. They required precise controlling, and getting through them all before the timer ended was THE most satisfying feeling you’ll ever have! The best part is that you get to do them in between each main level! Brilliant!!

WINNER: Superman 64

superman 64ocarina of time

The Verdict

Now that we’ve gone over both games in each main category, let’s see how both games fared:

Ocarina of Time: 0
Superman 64: 4

Well there you have it- Superman 64 is unquestionably the greatest game on the Nintendo 64, maybe ever! It easily beat out what ‘most’ people say is the best, so if that’s not comprehensive enough, I don’t know what is!

If we ever see a Classic Mini Nintendo 64, you better hope you see Superman 64 on it, otherwise you’re missing out on a real masterpiece!

I hope you’re all enlightened now. Thanks for reading! 😀

superman 64

Chasm Review

Another day, another Indie Metroidvania? Doesn’t bother me- I love the genre! Born from Kickstarter, Chasm is a retro-style action platformer with decent RPG elements. While I knew what to expect with this game, what I didn’t know was simply how addicted I became to it!

Chasm

The story begins with your character, being a new recruit for the Guildean Kingdom, who is ordered to undertake a mission involving the disappearance of the townsfolk in a nearby mining town. Once you arrive, you’ll meet the only remaining survivor, who gives you access to the mines (which have been overrun with monsters), to investigate the strange occurrences. Once you start making your way down, you’ll find treasure, fight lots of monsters, and uncover the truth of what’s going on.

Chasm is a hybrid of sorts, combining different ideas and elements from games like Metroid, Rogue Legacy, SteamWorld Dig and Salt & Sanctuary. While this is great (because I love all those games), Chasm kind of lacks its own ideas and identity. It takes a lot of what was good about those other games and squeezes them into Chasm’s 10 hour adventure.

Chasm

One of the main selling points is the procedurally-assembled maps. While each room is hand-crafted, the ordering of these rooms are randomised, ensuring no two playthroughs are the same. My main gripe with this is that it’s just unnecessary for this type of game.

It makes sense for a game like Rogue Legacy to have this feature because you’re constantly dying and starting over, making each playthrough a fresh experience. But with Chasm, you generally only need the one big playthrough and that’s really enough. It’s not necessarily a bad thing, but I would have preferred the developer’s efforts go more into improving the level design of each room instead.

Not that there’s anything wrong with the level design or platforming, but don’t go expecting anything of Guacamelee 2 or Celeste quality here. But where this game really shines is in its combat and RPG elements!

Chasm

Once I got into the combat, collecting gear, leveling up, etc, I played this game pretty much non-stop until I finished it. I spent long hours playing this and not once did I get bored or want to stop.

I played through Chasm on Normal difficulty, and while it wasn’t too hard, I know that if you’re not switched on and playing it properly, you will take chunks of damage from enemies. What I really enjoyed was working out and familiarising myself with each enemy, as each one had their own attack patterns, and I needed to work out what routine (both defensively and offensively) I had to carry out in order to defeat them without taking damage.

You fight a lot of enemies and each encounter almost felt like a puzzle. Once I had the routine for an enemy down pat, it was immensely satisfying taking them out. To add to all that, there are different weapon types to master, and this needs to play into your strategy. Some weapons are quick, so you add in that extra hit when needed to, and some were slow so you had be carefully when you swung.

Chasm

Rarely in these games do I experiment and try them all out, but in Chasm I actually did! Ultimately I went with the quicker swords, but there’s really no perfect weapon as they all have their pros and cons. Another thing that added to the satisfaction to combat were the sound effects and animations once you’ve defeated an enemy. There’s a certain ‘Thwack’ sound that always brought a smile to my face as I watched the enemy explode or go up in flames after death!

The RPG elements are another satisfying part of Chasm, as you’ll gain XP and level up, raising your character’s stats. There’s also a nice range of weapons, armour, accessories, etc. to equip to raise your stats as well. This is something I’ve always wanted in a Metroidvania game but hardly ever found in this genre. In my mind, stats just make everything better!

Chasm

While so far I’ve talked about the good points, there are unfortunately some bad points. In Metroidvania games, backtracking is a major part of the experience. Once you’ve obtained a new ability that allows access to areas you previously couldn’t access, it was always a thrill to go back and see what’s beyond those areas.

Usually the game gives you some kind of hint or indicator as to where to go next once you’ve gained a new skill or completed a certain area. In Chasm, you get nothing! I’m then left confused as to what I’m supposed to do next. It’s this lack of direction that often hurts the game.

Chasm

My only solution to this problem was to then re-explore every single area again and see where I can use this new ability in the hopes I’m going the right way. But that means I have to fight every enemy along the way and complete the same platforming areas again and again just to see where I can progress.

But I had re-explore every area about 4-5 times over and while there is shortcut system, it can still be time-consuming and repetitive.

Chasm

Luckily though, I enjoyed the combat and platforming enough to not get put off by the game’s lack of direction. Maybe if it wasn’t a procedurally-generated map, then the developers could have implemented something to guide us gamers through properly?

I’ll admit though, once I completed everything in my playthrough, and defeated the final boss, I was sad that it was all over. I’ll most likely come back and play again on a harder difficulty, because would really push me to take every enemy seriously, and surely increase the fun.

Despite the game’s flaws, the fun I had completely over-shadowed them, and it’s one adventure I’ll look back on in a positive light.

Score: 8.9

The Game Awards 2018 Nominations

It’s that time of the year that the awards start rolling out for the year’s best games. The Game Awards are one of the biggest (and probably my favourite) gaming award ceremonies. I generally agree with their nominations and winners, and it’s just a fun show in general. It’s a LOT better than the awful DICE awards!

I agree with most of this year’s nominations, as 4 of the 6 games for the Game of the Year award are in my top 5 (so far). Though there’s still some baffling decisions. How in the world did Far Cry 5 and Shadow of the Tomb Raider get any nominations? And how was Guacamelee 2 snobbed!? It was clearly one of the year’s best games!

Ah well, we can’t always have our own way! I won’t give any other opinions on the lists because I don’t want to give anything away for when I do my own top 10 list 😉

Anyway, here are The Game Award 2018 nominations:

Game of the Year

  • Assassin’s Creed Odyssey
  • Celeste
  • God of War
  • Marvel’s Spider-Man
  • Monster Hunter: World
  • Red Dead Redemption 2

Best Action Game

  • Call of Duty: Black Ops 4
  • Dead Cells
  • Destiny 2: Forsaken
  • Far Cry 5
  • Mega Man 11

 Best Action/Adventure Game

  • Assassin’s Creed: Odyssey
  • God of War
  • Marvel’s Spider-Man
  • Red Dead Redemption 2
  • Shadow of the Tomb Raider

Best Role Playing Game

  • Dragon Quest XI
  • Monster Hunter: World
  • Ni no Kuni II
  • Octopath Traveler
  • Pillars of Eternity II: Deadfire

Best Game Direction

  • A Way Out
  • Detroit: Become Human
  • God of War
  • Marvel’s Spider-Man
  • Red Dead Redemption 2

Best Narrative

  • Detroit: Become Human
  • God of War
  • Life is Strange 2: Episode 1
  • Marvel’s Spider-Man
  • Red Dead Redemption 2

Best Ongoing Game

  • Destiny 2: Forsaken
  • Fortnite
  • No Man’s Sky
  • Overwatch
  • Tom Clancy’s Rainbow Six Siege

Best Art Direction

  • Assassin’s Creed Odyssey
  • God of War
  • Octopath Traveler
  • Red Dead Redemption 2
  • Return of the Obra Dinn

Best Score/Music

  • Celeste
  • God of War
  • Marvel’s Spider-Man
  • Ni no Kuni II: Revenant Kingdom
  • Octopath Traveler
  • Red Dead Redemption 2

Best Audio Design

  • Call of Duty: Black Ops 4
  • Forza Horizon 4
  • God of War
  • Marvel’s Spider-Man
  • Red Dead Redemption 2

Best Independent Game

  • Celeste
  • Dead Cells
  • Intro the Breach
  • Return of the Obra Dinn
  • The Messenger

Best Performance

  • Bryan Dechart as Connor, Detroit: Become Human
  • Christopher Judge as Kratos, God of War
  • Melissanthi Mahut as Kassandra, Assassin’s Creed Odyssey
  • Roger Clark as Arthur Morgan, Red Dead Redemption II
  • Yuri Lowenthal as Peter Parker, Marvel’s Spider-Man

Games for Impact

  • 11-11 Memories Retold
  • Celeste
  • Florence
  • Life is Strange 2
  • The Missing: JJ Macfield and the Island of Memories

Best Mobile Game

  • Donut County
  • Florence
  • Fortnite
  • PUBG MOBILE
  • Reigns: Game of Thrones

Best VR/AR Game

  • ASTRO BOT Rescue Mission
  • Beat Saber
  • Firewall Zero Hour
  • Moss
  • Tetris Effect

Best Fighting Game

  • BlazBlue: Cross Tag Battle
  • Dragon Ball FighterZ
  • Soul Caliber VI
  • Street Fighter V Arcade

Best Family Game

  • Mario Tennis Aces
  • Nintendo Labo
  • Overcooked 2
  • Starlink: Battle for Atlas
  • Super Mario Party

Best Sports/Racing Game

  • FIFA 19
  • Forza Horizon 4
  • Mario Tennis Aces
  • NBA 2K19
  • Pro Evolution Soccer 2019

Best Multiplayer Game

  • Call of Duty: Black Ops IIII
  • Destiny 2: Forsaken
  • Fortnite
  • Monster Hunter: World
  • Sea of Thieves

Best Student Game

  • Combat 2018
  • Dash Quasar
  • JERA
  • LIFF
  • RE: Charge

Best Debut Indie Game

  • Donut County
  • Florence
  • Moss
  • The Messenger
  • Yoku’s Island Express

Best eSports Game

  • CSGO
  • DOTA2
  • Fortnite
  • League of Legends
  • Overwatch

Best eSports Player

  • Dominique “SonicFox” McLean
  • Hajime “Tokido” Taniguchi
  • Jian “Uzi” Zi-Hao
  • Oleksandr “s1mple” Kostyliev
  • Sung-hygeon “JJoNak” Bang

Best eSports Team

  • Astralis
  • Cloud9
  • Fnatic
  • London Spitfire
  • OG

 Best eSports Coach

  • Bok “Reapered” Han-gyu
  • Christian “ppasarel” Banaseanu
  • Danny “zonic” Sorensen
  • Dylan Falco
  • Jakob “YamatoCannon” Mebdi
  • Janko “YNk” Paunovic

Best eSports Event

  • ELAGUE Major: Boston 2018
  • EVO 2018
  • League of Legends World Championship
  • Overwatch League Grand Finals
  • The International 2018

Best eSports Host

  • Alex “Goldenboy” Mendez
  • Alex “Machine” Richardson
  • Anders Blume
  • Eefje “Sjokz” Depoortere
  • Paul “RedEye” Chaloner

Best eSports Moment

  • C9 comeback win in triple OT vs FAZE
  • G2 beating RNG
  • KT vs IG Base Race
  • OG’s massive upset of LGD
  • SonicFox side switch against Go1 in DBZ

Content Creator of the Year

  • Dr. Lupo
  • Myth
  • Ninja
  • Pokimane
  • Willyrex

Favorite Moment of 2017

  • Carol Shaw (Industry Icon)
  • The Game Awards Orchestra (Performance)
  • Hideo Kojima and Guillermo del Toro (Moment)
  • Josef Fares (A Way Out)
  • Zelda: Breath of the Wild (Game of the Year)

Shadow of the Tomb Raider Review

So this is it. The conclusion to Lara Croft’s rebooted Tomb Raider series. She’s had a bit of a transformation over the years and it is apparently in Shadow of the Tomb Raider that her transformation into the ‘Tomb Raider’ is complete. What does that all mean? I’m not entirely sure, but does her trilogy end in a satisfactory manner? Read on my fellow Lara fans!

shadow of the tomb raider

So it’s been touted that this third game she finally becomes the ‘Tomb Raider’ she was born to be. Only problem is, I personally didn’t notice this revelation. I remember in the very first Tomb Raider game, she started off as this under-developed adventurer, someone who wasn’t all too experienced in what she was expected to become.

By the end of the first game, I felt she was pretty much there. She became the butt-kicking Tomb Raider that we remembered from the Playstation 1 era series. If anything, by the Shadow of the Tomb Raider, she’s actually become a little more reckless and getting herself into more trouble. Her friend Noah acts as kind of her guiding light, and Noah actually grew on me more so than Lara herself!

The way Shadow of the Tomb Raider starts off kind of proves my point. She recklessly steals a sacred artefact from its temple, and as a result, starts in motion a world-ending apocalypse. Then of course she must set out to stop the very mess she started.

shadow of the tomb raider

Still, the overall story involving the apocalypse is a nice plot-point, the only problem is, it feels like it takes a backseat for a lot of the game. The remainder of the story simply reverts back to what we’ve all gone through in these type of games before. You must set out to find another sacred artefact, only to have a rival (with their army) get in your way.

Seriously, why is the exact same story repeated in games like this? We had it in every Uncharted game, and now basically in every Tomb Raider game. Can no one think of anything else?

Luckily I was still engaged in the story for the most part, but it do wish the story was solely about this apocalypse and not about beating your rival enemy to the next item that needed collecting. At least the main story and the raised stakes are established early and do a good job of pulling you in early.

shadow of the tomb raider

Even though there are many semi-open areas, I swear this Tomb Raider feels more linear than the previous games, but maybe it was just me. It seemed that you spent most time just plodding along the path, killing a few bad guys along the way, and doing very few puzzles along the way. When I say plodding along the path, I also mean linear platforming, or I like to call it- ‘scripted platforming’.

If you’ve played the Uncharted games, you know that all you need to do is hold in the direction you need to climb, and jump occasionally . The same is true in Shadow of the Tomb Raider, and it felt like I was going through this ‘scripted platforming’ for the majority of the game.

Sure it looks great, but there’s not much skill involved, and is overdone in my opinion. There needed to be a balance between platforming, combat, and puzzles. Once again, like in previous Tomb Raider games, the puzzles are well hidden from you.

shadow of the tomb raider

While I understand why they do this, I can’t help but be annoyed by this. The puzzles and tombs on the main path are very rare, and mostly easy to do. The rest of them are hidden well, and will require optional exploring to find them.

My problem with that is it just feels kind of insulting. Do SquareEnix have such little faith in us that they have a hide the ‘hard stuff’ to make sure the casuals aren’t scared off by the slightly more difficult puzzles? I though Tomb Raider was meant to be about solving puzzles inside tombs? There just wasn’t enough of it during the main story to be satisfying, and to be honest, I really didn’t have enough motivation by the end to backtrack and find the remaining tombs.

It’s kind of sad really, because the tombs in these games are without a doubt the best part, and shouldn’t be hidden from us. Normally I’m all up for tracking them and solving them all, but for some reason it just wasn’t resonating with me this time around. The tombs I did complete though were well designed and I enjoyed every one of them.

shadow of the tomb raider

With each passing Tomb Raider game in the rebooted series, I find myself caring less and less. Maybe it’s the lack of evolution and innovation throughout the series, but I’ve felt less motivated with each one. I adored the first one and felt like a breath of fresh air, but sometimes that air can start to get old, and will need a complete change again.

Speaking of getting old, even the character development didn’t feel fresh. As I looked at the skill selection screen, I was overwhelmed by all the choices, but looking closer at those choices, I felt that most of them weren’t really enticing. There were hardly any abilities that jumped out at me as ‘must haves’, and at times I just chose anything without much thought because I felt like it wasn’t going to add much anyway.

If you’re going to have RPG elements, they need to feel like they’ll improve your character and make them better than before, but it just didn’t feel like that, and often I’d build up skill points and forgetting to spend them.

shadow of the tomb raider

Speaking of RPG elements, there’s gear to craft and collect, but again it just didn’t feel worthwhile. There wasn’t a whole lot of gear to find, and I just stuck with what I had early on because anything else I found didn’t seem worth it. Maybe that’s why I didn’t bother with finding all the tombs- because the rewards didn’t seem worth going after. Plus even when you earned a new piece of gear, you still had craft it with materials anyway! Why?!

shadow of the tomb raider

From a technical point of view, the game looks and still plays great! The views and locations are spectacular, and retains that polish we expect from Tomb Raider (and SquareEnix) games. There were a few annoyances, like Lara’s senses not always highlighting objects, but for the most part everything else worked great.

One thing I actually really loved was the different difficulty setting, as you can set the difficulty for combat, exploration and puzzles! I think this is a great idea that I hope is adopted in more games because it allows you to tailor the experience to your liking.

Not all new ideas paid off, as there are now underwater stealth sections, which I’ve never seen anything like it before! But they tried something different at least, but I can’t say I enjoyed those sections as stealth requires quick and precise movements, and being underwater kind of negates this.

shadow of the tomb raider

Overall though, I’d say there were more misses than hits in Shadow of the Tomb Raider. I still enjoyed the tombs and puzzles, but SquareEnix needs to not be so afraid of us and let us do more of them. They shouldn’t hide the best parts from us, even though they are optional and can still be done, I would have enjoyed it more if they were part of the main path.

That whole feeling of staleness and tiredness of ‘having done it all before’ was felt throughout this adventure, and I think another reboot is needed. I usually love backtracking and completing everything in these type of games, but the fact I couldn’t be bothered this time around really says something!

What I will remember fondly will be those few puzzles I completed, as well as the apocalypse story and the beautiful locations I visited. I still believe there are many more great adventures ahead for Lara Croft, but I think this particular adventure will be left in the shadows.

Score: 7.8

Detroit: Become Human review

The interactive narrative genre is still a young one, and it’s one where either you love it or you hate it. On one hand, they tell great stories and usually have great characters that you can get emotionally invested in. On the other hand, they usually lack in the gameplay department meaning if the story isn’t pulling you in, then you would usually get bored. So how does Detroit: Become Human fare?

detroit become human

Now we have the next game from Quantic Dream, who seem to really love this genre. But thankfully they are good at what they do, even though they clearly aren’t trying to make their games for everyone. In Detroit: Become Human, you take control of 3 androids living 3 very different lives.

Connor is a police investigator who investigates androids that have gone rogue, or ‘deviant’, and partners up with washed up Lieutenant Hank Anderson. Ironically, Anderson hates androids and has no problem giving his piece of mind to Connor.

From a gameplay point of view, I enjoyed Connor’s story the most. During his story, you’ll investigate crime scenes similarly to L.A. Niore, the Sherlock Holmes games, and of course Heavy Rain (another Quantic Dream game).

Connor gets to use his high-tech gadgetry to search for clues, can analyse blood stains quickly, and is just better overall at his job than his partner. I always loved finding clues and then piecing together exactly what happens. It’s always a fascinating process and enjoyed it every time.

detroit become human

Markus I feel is where the story is really at. Once he becomes deviant, he goes in search of Jericho, a supposed haven for androids. Here is where he forms a resistance to fight back against the oppressive humans in order to win the android’s freedom.

I particularly liked his sections where you had to piece together the best course of action, whether it be to stop a security drone, or simply reach an almost unreachable area. It just adds that bit of variety you don’t often get with these type of games.

Depending on how you, the player, interprets this game really determines your sympathy for the androids. If you truly believe they are just machines, tools to be used by humans, you’ll won’t feel for their plight. If you think they can be considered living beings, you’ll gain much more out of it.

This game will make you think about what it means to be human, but that really is a discussion for a whole other time. I’ll only be talking about this as a game and what it presents. I do think this game does a great job of making you feel for the androids, regardless of whether you think they’re ‘real’ or not.

detroit become human

Now you might have noticed I haven’t mentioned Kara yet…that’s because I accidentally had her killed early in her story (serves me right for listening to humans!). Unfortunately that means I can’t really talk about it as I didn’t experience it, but the game certainly encourages replayability, and I certainly look forward to going back and playing out the events of Kara’s story.

As far as I know, Kara’s story is fairly intense early on, with her abusive owner barking orders and expecting perfection. I was fairly intimidated by him and always made sure I fulfilled every one of his requests. Perhaps that’s why I didn’t go against his orders because I feared what he would do, which turned out to be the reason why I failed with her in the first place.

detroit become human

Unlike previous games, Detroit: Become Human contains a very useful flowchart, which shows every branching path you can take. This is both incredibly useful, but also daunting if you plan on exhausting every option.

Originally I wanted to see all storyline paths, but after seeing all the different branches of the flowchart, I’m not so sure. At least the replay value is there for anyone insane enough to potentially watch the same scenes over and over again!

But regardless, it’s a great addition to have, and it is very useful to select to checkpoint and continue from there. That way you don’t have to do the entire scene all over again.

detroit become human

But what I absolutely love most about Detroit: Become Human is how it manages to pull you into its world from the very beginning. You instantly understand how the world works, despite being very different from our own.

I do think this game can be seen as a reminder of what our future will become, and the new issues that arise from it. The great thing is that I believed this world I was immersed into, and it’s commendable that Quantic Dream managed to pull it off so well.

Even though I was immersed from the beginning, I also felt that way throughout the entire game’s storyline. But it’s hard to properly judge the story when everyone’s is going to be so different from each other. I can’t exactly go into too much detail either because of spoilers.

detroit become human

I really liked the idea of alternating between everyone’s storyline, even though that means you have to wait a while to get back to one you were particularly enjoying. But each character follows a very different path, so that change can be refreshing.

On a side note, I couldn’t help but notice the obvious liberal propaganda scattered throughout the game. They just couldn’t help themselves, could they? Even the game’s US president looked suspiciously similar to Hilary Clinton. Hmm.

Regardless, I was engaged in Detroit: Become Human from start to finish. I still think this genre has a way to go before it can be accepted by everyone, but what we’re getting now is good enough for me. I’ll definitely be replaying it again at some point (even just to actually see Kara’s story all the way through), and anyone who enjoys a good resistance tale will get a lot out of this.

Score: 8.9

Marvel’s Spider-Man Review

The Marvel and DC craze has been sweeping the world for the last decade or so, with no signs of slowing down. From movies to TV shows, it’s hard to avoid comic book super heroes everywhere you look. Now video games are their next target. But gaming is a different beast altogether- you can’t just create a poorly made, rushed game and expect gamers to love it, even if it is based on something so popular. So does the highly anticipated Spider-Man for the PS4 live up to the hype we see with the other mediums? Let’s find out!

Spider-Man

Spider-Man isn’t based on any of the movies; it is its own story, but still uses the same characters from its universe.
As Spider-Man, you must investigate, uncover and stop the devious plans of a gang known as ‘The Demons’. I won’t go too far into the villains involved to avoid spoilers, but there are a decent amount of well-known characters here to keep fans happy. But because most of them are introduced in the later stages, they never had the time to be fully-fleshed out, as I knew nothing about them.

Maybe actual hardcore Spider-Man fans know them inside out, but I didn’t get a chance to love or hate them, or get to know their past and backstories. It’s almost like most of them were put there just for the sake of it.
The story is split up into 3 Acts, and the end of each act is exciting and dramatic, and sets up the next act very well. For me, these were the best parts of the story, but it is a shame that level of excitement doesn’t really carry throughout the majority of the acts.

Spider-Man

The storytelling of Spider-Man is a little too scattered and doesn’t do a great job of building up the story. One mission you’re uncovering more of the villain’s sinister plot, then the next mission you’re doing something that feels completely unrelated. There’s not a whole lot of natural flow that’s needed to build up a story like this.

You spend most of the story investigating, rather than having exciting, set-piece moments happening like in any good superhero movie. But like I mentioned before, all the best parts happen at the end of each act, just not throughout.

Because of this, I never felt fully engaged in the story because of its wonky storytelling, even though the storyline itself was good, not great, but not bad either. I think just some more urgency was needed.

Spider-Man

Another problem were the bland mission objectives, usually requiring you to make your way to an enemy base, take them all out, watch a cutscene, then move on to the next mission. If this game came out 4-5 years ago, it might be fine, but I’d prefer just a little more thought and originality put into the mission design.

There are some missions that surprised me though at least. There were also missions involving you play as other characters such as MJ, which were all stealth-based missions, since they can’t fight. I enjoyed these, even though they weren’t exactly Metal Gear Solid calibre, they were a nice change of pace.

Without giving away any spoilers, I wish the events at the end of the second act happened at the start of the game! That way, your goal is clearly set and the scale of the problem is felt early on, giving you more motivation and making you care about what’s going on. It just would have engaged me from start to finish, rather than only at certain points for a small amount of time.

Spider-Man

But there are other areas of the game that really stood out, mainly how you traverse the city. As we all know, Spider-Man has the ability to swing around the city using his spider powers, and it’s replicated perfectly in this game. I don’t think there’s a better, more satisfying feeling than swinging around the city. It’s smooth, seamless, thrilling and fun regardless of how long you’ve been playing the game.

Spider-Man’s momentum is never stalled, as he’ll just continue running across or up buildings if they get in the way. The game never lagged or anything, no matter how fast I was going. I also love how the music would start up as you start swinging, just to add a bit of drama to your movements.

Spider-Man

Another area of the game that was fun was the combat. It isn’t perfect, but still enjoyable nonetheless. The combat is fast-paced as it should be. There are a decent variety of enemies which require different tactics to take down, which kept combat fresh and varied.
There’s also plenty of moves and abilities to master, and these just add more variety to combat and each player will most likely do things their own way.

As for the things that aren’t so great, the camera is definitely one of them. At times it helped when there was maybe one more enemy and it swung around to show me, but then when you’ve got so many enemies around you, it really needed to pan out more to help you out. I just felt myself fighting with the camera to get it to be useful most of the time. I do wish for the ability to lock onto enemies which would have helped a lot.

Spider-Man

Whenever Spider-Man is about to get attacked, his Spidey-Senses are shown emanating from his head to let you know you’re about to be attacked. The problem is, you don’t always know which enemy it’s referring to! Plus sometimes you’ll have swarms of enemies attacking you at once, making it quite frustrating when you’re trying to focus on defeating one enemy at a time.

I just wish it showed which enemy was about to attack you so you could respond to that particular enemy, rather than just blindly rolling around. It made it less strategic and less about skill and more about button-mashing.

Spider-Man

Spider-Man is an open-world game, a very popular genre in modern gaming. Because of this, there’s plenty to do, some of it fun, but some of it is a bit of a chore. There are many activities that we’ve all done plenty of times before, such as clearing out enemy bases, gathering collectables, and activating towers to reveal parts of the world map.

Of course I rolled my eyes at this, as I wonder when developers of open-world games will try to surprise us. We’ve done these things all before, and are really starting to get tiring. Luckily there are a few activities I enjoyed. I loved searching for the little black cats that Black Cat herself hides, and really enjoyed the two mini-games you can do in Dr Octavius’ Lab. They were just that little bit of originality I wanted to see.

Spider-Man

Other mentions I wanted to make were the game’s lighter tone and humour. It really helped give this game some personality, as I chuckled every now and then at Spider-Man’s wit. The way he narrates his own actions and tries to annoy his friend Yuri was hilarious.

Another amusing, and quite brilliant, addition was JJJ’s commentary. The radio host has a very negative view of Spider-Man and responds to so many things you do, whether it’s the main mission or side missions, he’ll refer to your actions accordingly but in a negative light. I always enjoyed his ranting and would usually stop to make sure I listened to it all.

Now it might seem like I’ve been quite harsh with this game, but know that I really did enjoy it. It is fun, even though there are quite a few flaws. I did notice a lot of critics and fans absolutely loved this game and maybe reviewed it better than it deserved.

Spider-Man

Not being a massive Spider-Man (or comic book hero) fan myself, I wasn’t wearing any fanboy or fangirl goggles that may have impaired my view of the game. I’m reviewing it strictly as a game because with the entire superhero craze still happening, it’s easy for many people to be influenced. I may have people strongly disagree with me there, but it is what I think.

Yes, it is still a very fun game, but if you were to take away the Spider-Man flavour (like all the characters and the Spider-Man abilities like swinging around), what would you be left with? For the most part, it would be just an average open-world game. Of course the whole Spider-Man shtick does help elevate it, but I felt it needed more from a gameplay point of view, and better storytelling, for it to be considered a masterpiece, like many people have claimed.

The developers Insomniac I felt played it too safe, but considering the amount of gamers and Spider-Man fans that were going to gravitate to this game, it doesn’t surprise me in the least.

Score: 8.7

All 20 Playstation Mini Games Revealed!

In true Sony style, they’ve copied Nintendo yet again and have now brought out their very own Playstation Mini! But this isn’t a bad thing because who doesn’t like reliving the past? It’s due out 3rd December and it’s got a lot of people excited (as it should). Here I’ve listed all 20 games, along with my quick thoughts on them.

Battle Arena Toshinden

My Thoughts: I remember playing this on a demo disc when I first got the original Playstation. I actually played it a fair bit but never bought the full game. Seemed like an advanced fighter at the time, being able to move in a 3D space and all. Also knocking the opponent off the edge was my favourite part!

Cool Borders 2

My Thoughts: Never played it. Only snowboarding game I ever played as 1080 on the Nintendo 64. Not sure why this game was included, I would have thought that the super popular Tony Hawk games would be the better choice to include as the ‘extreme sport’ game in this collection.

Destruction Derby

My Thoughts: This was another game I only played on a demo disc. The demo didn’t last long, and it took ages to load a new game, but I loved it! I should have bought the full game, but car games aren’t really my thing, even though smashing your car into others was a lot of fun!

Final Fantasy VII

My Thoughts: The best game on the Playstation Mini. Period. Hell it’s one of the best games ever made! In my opinion though I enjoyed Final Fantasy VIII and XI more, but VII was the one that redefined RPGs at the time, and given its supreme popularity, it’s no surprise it made the list. I myself have finished this game around 10 times (and counting), and own it on the PS1, PS3, PS4, and will eventually get the remake when it eventually comes out. It really is that good!

Grand Theft Auto

My Thoughts: To me, the GTA series didn’t become ‘great’ until GTA 3 came along. I did play the original GTA, and while it was ok, it doesn’t really compare to modern iterations. That top-down view was just awful, though running down pedestrians was always fun!

Intelligent Qube

My Thoughts: When I saw this game on the list, I had no idea what it was. It wasn’t until I looked up screenshots I thought “Damn I remember this game!!”. It’s yet another game I played on a demo disc and I played it quite a bit! It’s fun, and if I ever get the Playstation Mini, I’d definitely be excited to revisit this one.

Jumping Flash

My Thoughts: I only ever watched a trailer of this on a demo disc and know next to nothing about it. All I know is that you jump around in first-person mode. Eh.

Metal Gear Solid

My Thoughts: Another one of ‘the greats’ in the list. This game took it to a whole new level in gameplay mechanics, storytelling, music and voice acting. It was one of the first real cinematic games I played, and its twists still shock me to this day. Make sure you play this one all the way through if you haven’t already!!

Mr. Driller

My Thoughts: The hell is this?! Surely there were better choices? There’s already a similar puzzle game to this in the list, so this one was unnecessary.

Oddworld: Abe’s Odyssey

My Thoughts: I actually really wanted this back in the day, but never got around to buying it. Luckily I was able to play it via its remake on the PS4. It’s a quite clever, and hilarious, puzzle platformer with tons of personality. A good choice for the Playstation Mini as it gives you something a little different from the pack.

Rayman

My Thoughts: An interesting choice for a platformer on the Playstation Mini. I would have thought Crash Bandicoot or Spyro would be the more sensible choices, but with their remakes just recently released, or to be released, I suppose it makes sense to omit them and include Rayman instead. Rayman has seen some good releases in recent years, and including the original allows people to see how it all began.

Resident Evil: Director’s Cut

My Thoughts: I’ve mentioned this before in other posts, but Resident Evil is a timeless classic! I’ve come back to it over the years and have enjoyed it immensely every time. The tank controls might be off-putting for some people (not me though), but the game’s perfect combination of puzzles, action, exploration and survival horror means that almost everyone will enjoy it!

Revelations: Persona

My Thoughts: For those who don’t know, I’m a massive Persona fan. I thought Persona 5 was the best game of 2017, and Persona 4 Golden was one of the best games of 2012. There’s something so unique and special about them, but I have only fully played through Persona 3, 4 and 5. I did give this first one a go a few years back and just couldn’t get into it. The combat really put me off and I’m not sure if it’s aged well. Maybe I need to give it a second chance?

Ridge Racer Type 4

My Thoughts: As I’ve mentioned before, I’m not a racing fan, but if any racing game was going to be included in the list, wouldn’t Gran Turismo be the better choice? It was super critically acclaimed and super popular! I’m sure Ridge Race Type 4 is still a good game for racing fans, but not sure if it’s the best choice as one of the few racers in this list.

Super Puzzle Fighter 2 Turbo

My Thoughts: Another baffling inclusion considering Mr Driller is in the collection too. Maybe they are wildly different from each other, but not from a moment’s glance. Why not include an actual Street Fighter game instead of this weird spin-off? Ah well, maybe it’s still fun?

Syphon Filter

My Thoughts: Even though I’m a huge Metal Gear Solid fan, I never got around to buying this game. Maybe because I felt like I didn’t need to because I already had the best espionage game, but now’s my chance to really see how it compares.

Tekken 3

My Thoughts: I know Tekken 3 will get many people excited! I actually played quite a bit of the first two Tekkens, but not enough of the third one. My main memories of it though included a certain Eddie Gordo and the little dinosaur Gon. A great choice for the Playstation Mini though!

Tom Clancy’s Rainbow Six

My Thoughts: I did actually buy this game on the PS1…..but I just couldn’t get into it. The allure of strategic counter terrorism really got me interested, but I think the young teen in me lacked the patience to properly give it a chance. Maybe I’ll give it another chance, but I probably won’t.

Twisted Metal

My Thoughts: A good choice for the Playstation Mini, as Twisted Metal is a name synonymous with the system. I’ve never played a Twisted Metal game before so I don’t know much about it, but if I get the mini console, I’d definitely be keen to see what the fuss is about.

Wild Arms

My Thoughts: All this time I thought Wild Arms was a shooter….silly me! I never saw any screenshots, and with a name like ‘Wild Arms’, why would I think otherwise? When I looked up some screenshots, it was a big surprise that this is a JRPG! Ha! I felt kind of stupid, but I’d certainly give this a go as I’m a fan of the genre.

Overall Thoughts

While there are some all-time classics on the Playstation Mini, I can’t help but feel a little let-down about it. When the Mini SNES was released, there were plenty of classics I wanted to revisit, but there were also heaps of games I never had the chance the play in the past, but really wanted to and was now able to! It got me excited, but the Playstation Mini hasn’t. All the best game on it I already own and have played through SO many times. The games on the list I haven’t played, I don’t really care to for the most part.

There are some glaring omissions too. I would have expected to see Tony Hawk and Gran Turismo for the extreme sport and racing fans. Also where the hell is Tomb Raider!? Are you kidding me? Any one of them would have been fine. I can understand Crash Bandicoot and Spyro not being included, but they are Sony household names.

As a big fan of Chrono Trigger, I was very disappointed to not see Chrono Cross here. I’ve never played it and this would have been my best chance to!

If you haven’t played any of the best games on this list, you have a lot to look forward to because they are some of the best games ever made. So there’s definitely still lots to look forward to for many people. I’m still undecided as to whether I’ll be getting it, but I would still recommend it for anyone who maybe missed out on the original Playstation console.

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