Metroid Prime 4 Development Update

An announcement from the man responsible for development at Nintendo, Shinya Takahashi, was just recently released regarding a Metroid Prime 4 development update.

Sadly for those who were excited for this game (myself very much included), it has now been delayed for an unknown amount of time. Actually not only is it delayed, they’re completely starting again in developing the game!

Apparently the high standards set for this game were not reached, and as a result, have decided to restart development to work in collaboration with Retro Studios, the team responsible for the original Metroid Prime series. It also explains why we’re heard nothing about the game for quite a while.

Here is a video of the announcement:

While this news is extremely disappointing, mainly because us Metroid fans now have to wait the longest possible time for the next Metroid Prime, the announcement is very commendable!

It shows, unlike other big developers and studios, that Nintendo genuinely care about its customers. They want us fans to have the best possible experience with their games which is why basically all their games are of the highest quality.

They could have just given us a below-par game, but because of the respect they have for their product, and us gamers, they had to make the painful decision to begin development of the game from the start.

I want to say a huge thank you to Nintendo (and Shinya) for having the guts to make this huge decision, ensuring we get the best experience possible, rather than them releasing a poorly made game.

The Bridge review

Ever since the release of Braid in 2008, I’ve been a real fan of puzzle platformers. 10 years later, I still enjoy them for their creativity and innovation. How does The Bridge keep the genre fresh and unique?

the bridge

The Bridge is more of a puzzle game than a platformer. Your main goal is to simply make your way through each stage and through the door. Did I say ‘simply’? That is certainly not the case!

The main mechanic of The Bridge is your ability to rotate the entire screen around and use physics to solve the game’s puzzles. It’s a simple mechanic, but the developers have managed to make the most of it by designing some truly great puzzles.

As you progress further, you’ll encounter more obstacles to prevent you from reaching your goal. These include boulders that will crush you on contact, vortexes that pull you in and don’t let go, etc. But rather than think of them as obstacles, they should be considered puzzles in their own right.

the bridge

This makes each puzzle feel unique as each stage never feels the same. You can tell the developers really took the time to carefully design each stage carefully- which is what every good puzzle designer should do.

My main problem with the rotating mechanic though, is the fact I felt a little dizzy while playing, as you are spinning the levels around over and over. Thankfully this feeling does pass fairly quickly and my brain was ready to start solving.

I do wish the actual rotating was quicker too as well as the character’s movement speed. It did get annoying having to wait while the stage spins around, and if I messed up, it can take awhile to try again. There is a very useful rewind ability, so if you do mess up, you can undo it fairly quickly.

the bridge

The visuals to The Bridge are truly amazing! The entire game is in black and white, giving it a vintage look. The stages and characters all have that hand-drawn aesthetic, which really adds to the vintage look The Bridge is going for.

The storytelling is reminiscent of the game I mentioned earlier- Braid. You’ll notice within the stage some visual storytelling that gives you hints as to what the story is about. Also when you’re selecting a level to play, there’s a painting that gives you more clues too.

the bridge

As there is no real dialogue spoken, or cut-scenes shown, this style of story-telling suits the game perfectly. I won’t go into the details of the story for obvious spoiler reasons, but it’s always great to try to work out the story than having it told to you, but there is a fine line of course!

The Bridge isn’t a very long game, as their aren’t a huge amount of stages. The difficulty of the later stages will definitely increase the game’s length, and while some the puzzles can be downright frustrating (such as The Archway level), it’s still original, and fun, enough to satisfy fans of the puzzle genre.

Score: 8/10

Most Anticipated Games of 2019

With 2018 done and dusted, and my Top 10 Games of 2018 completed, it’s time to look ahead to 2019. In this article, I’m going to look at my most anticipated games for 2019. There’s quite a lot to forward to, specifically in the first few months of the year. I’ll also mention some games that will potentially be released this year, but of course not guaranteed.

This year potentially will be a better gaming year than 2018 if we get some of the anticipated games that don’t have release dates yet. Regardless, the earlier gaming releases will definitely be enough to keep us going! So let’s take a look at my most anticipated games of 2019:

Resident Evil 2

Release Date: 25th January

Most anticipated games of 2019

Out of all the games we know are getting released, the Resident Evil 2 remake is my most anticipated game, and it’s coming out first! I’m a huge fan of the Resident Evil series, and while it’s a pretty tough call, I’d say Resident Evil 2 is my favourite one.

I played through the PS1 original so many times, you’d think I’d be over it. No! These type of games stand the test of time, as I’ve been able to easily go back to any Resident Evil game, and replay it with the same enjoyment as the first time I played it.

What makes me most happy is that they’ve added new areas and new puzzles, so this version will feel like a brand new game, but still be Resident Evil 2 at its core. Plus with realistic visuals and physics, lighting that really elevates the horror aspect, and more gore than ever before, this just may be the definitive Resident Evil 2 experience.

Kingdom Hearts 3

Release Date: 29th January

most anticipated games of 2019

For some reason, the first Kingdom Hearts was the only one I’ve actually played. Why I didn’t get the sequel (and spin-offs) is beyond me. Maybe I just didn’t love Kingdom Hearts as much as other people did. I certainly wouldn’t call it a masterpiece- the gameplay was rather simple, and while everything else about the game was still good, nothing was exactly superb.

After watching the trailers for this third game, it looks like Kingdom Hearts 3 could be really special. The Disney characters look like they came straight from their movies, and the environments just look stunning! With two big releases coming out in the first month 2019 (Resident Evil 2 & Kingdom Heart 3), January is looking to be the best month of the gaming year so far!

Anthem

Release Date: 22nd February

most anticipated games of 2019

Yes I know- it’s EA. They’ll probably flood the game with microtransactions and DLC, but Anthem still looks like it could be really fun to play, so I’m going to give it the benefit of the doubt. I’ll admit that I enjoyed Destiny 1 & 2, so this kind of feels like an extension of those games…but with jetpacks!

I know I’m not expecting an amazing story or memorable characters, but I think the gameplay and RPG elements will take centre stage and keep me playing for a while.

Sekiro: Shadows Die Twice

Release Date: 22nd March

most anticipated games of 2019

In recent years I’ve become a fan of the Souls genre. My two favourites so far have been Bloodbourne and Nioh, and from the looks of things, Sekiro: Shadows Die Twice looks to be a combination of both those games. The aesthetic and setting of Nioh and the fast-paced nature of Bloodbourne, I have every reason to be excited about this one!

The new ability to zip around the environment with some kind of grappling hook/hookshot adds a whole new element to the combat and it really looks exhilarating!

Days Gone

Release Date: 26th April

most anticipated games of 2019

After years and years of hearing about this game, we finally have a release date! Am I really that excited for this game though? Just a bit- I’m just happy it’s coming out this year. But from what I’ve seen in terms of gameplay, it does look pretty exciting.

Hordes of zombies chasing you looks absolutely terrifying, and riding around what seems to be an open world looks to be a lot of fun. I just hope the story is really good and well told, and we don’t get more of the same open world cliches.

TBC Gaming Releases

In terms of what’s confirmed for 2019, it’s looking to be a good year, but certainly not a great year. There are some other games we’re all looking forward to that don’t have any confirmation yet. These games include Cyberpunk 2077, The Last of Us Part 2, Metroid Prime 4, Death Stranding, and Ghosts of Tsushima.

In order for this year to be a great one for gaming, at least of couple of these games must be released this year. I believe some of them will be, but of course there’s no guarantees. But like I said earlier, I think the first few months of 2019 has provided us with enough to look forward to, but we’re going to need some real heavy-hitters in the second half of the year to make this gaming year a truly great one.

Top 10 Games of 2018

Top 10 games of 2017

It’s finally time for my Top 10 Games of 2018! It was a pretty good year for gaming this year. We saw the releases of much anticipated sequels, reinventions of established franchises, and independent developers continuing to bring out much loved gems.

If I’m to be completely honest, I still say 2017 was the far superior year for gaming. Even 2015 for that matter. But that doesn’t mean we weren’t treated to some great games, and also a couple of masterpieces.

While I am only one person, I can’t possibly play every single game that was released this year. But I did play a hell of a lot, so I believe this year’s top 10 list is fairly accurate, at least from my point of view. Enough talk, now scroll down and enjoy my Top 10 Games of 2018!

Top 10 Games of 2018: #10- Ni No Kuni II: Revenant Kingdom

Games Whisperer Review Score: 8.6
Click here for Ni No Kuni II: Revenant Kingdom review.

top 10 games of 2018
Click for full review

My list begins with Ni No Kuni II: Revenant Kingdom. Fans of the charming original had reason to be excited for the sequel, but in my opinion, couldn’t quite live up. This sequel was just a bit too ambitious as it tried introducing too many elements and not quite mastering any of them.

Regardless, the story was still good enough to keep you hooked, the visuals were gorgeous as expected, and building your own kingdom was a very satisfying endeavour.


Top 10 Games of 2018: #9- Marvel’s Spider-Man

Games Whisperer Review Score: 8.7
Click here for Marvel’s Spider-Man review.

top 10 games of 2018
Click for full review

Marvel has already dominated Hollywood, and it looks like video games are its next target. Thankfully Marvel’s Spider-Man does the brand justice, giving Spider-Man fans exactly what they want. The ability to swing freely around the city feels like a dream. Other aspects such as combat, story, music and voice acting are all at a good standard.

My main reason for not rating it higher than I did (both in review score and in this list) is the fact that they did play it pretty safe with most of the game, which is understandable considering the target audiences. If you strip away the Spider-Man flavour from the game, you are left with an average (or maybe above-average) open world game, but there’s enough fun there to make up for it.


Top 10 Games of 2018: #8- Detroit: Become Human

Games Whisperer Review Score: 8.9
Click here for Detroit: Become Human review.

top 10 games of 2018
Click for full review

From creators of Heavy Rain and Beyond: Two Souls comes their next interactive drama- Detroit: Become Human. This time around, you take control of 3 androids who live very different lives, but all come together to resist their human masters from the harsh treatment they face.

This game can be very thought-provoking as you’ll constantly be questioning what humanity really means. Every scene you play through is memorable in its own way, and the flowchart that shows the path you took, along with all the other possible paths, allows for encouraged replayability.

But like the other games in this genre, gameplay always takes a backseat but the main focus is the story and its character, and Detroit: Become Human delivers that in spades.


Top 10 Games of 2018: #7- Monster Hunter World

Games Whisperer Review Score: 9.2
Click here for Monster Hunter World review.

top 10 games of 2018
Click for full review

What a way to start the year! We were treated to this gem in January and Capcom have constantly delivered content to keep players interested. The Monster Hunter series was always very niche, but this latest entry has done a great job of bringing it out to the mainstream audience.

That doesn’t necessarily mean it’s become easy, as you’ll still need to fight these tough monsters over and over to create better gear to help with even tougher monsters down the track. It may seem like a grind (that is a staple of the series), but it’s made to be fun, meaning it has that addictive hook to keep you coming back for more and more punishment.


Top 10 Games of 2018: #6- Celeste

Games Whisperer Review Score: 9.4
Click here for Celeste review.

top 10 games of 2018
Click for full review

Another early release game, so clearly 2018 started off strong. From Indie developers, Matt Makes Games, we’re treated to a brutally challenging platformer. What makes this one so special though? The amount of effort and care that went into it really shows. There are hundreds of platforming sections, all properly hand-crafted to give us a fresh new challenge each time.

Another well-known aspect of this game is its depiction of mental health, specifically depression and anxiety. This game does a great job of explaining it to us in a way only video games can.

The brutal difficulty might put some people off, but for those who can persist and overcome the challenges, are going to have a great time doing it!


Top 10 Games of 2018: #5- Assassin’s Creed: Odyssey

Games Whisperer Review Score: 9.4
Click here for Assassin’s Creed: Odyssey review.

top 10 games of 2018
Click for full review

Now we’re into the business end of my list- the games that I truly feel are the top 5 best games of the year. To begin the top 5, we start with Assassin’s Creed: Odyssey. I hardly touched this series until I heard this latest one was more critically acclaimed than many of the previous games in the series.

I gave it a go and was not disappointed! A truly epic world with seemingly endless amount of things to do. There’s plenty of games that can make the same claim, but in Assassin’s Creed Odyssey, the open world activities are actually really fun! Combine that with its unique form of storytelling, beautiful visuals, and huge replay value, this game definitely deserve a spot in my top 5.


Top 10 Games of 2018: #4- Guacamelee! 2

Games Whisperer Review Score: 9.5
Click here for Guacamelee! 2 review.

top 10 games of 2018
Click for full review

When the original Guacamelee! was released back in 2013, I was an instant fan! My excitement levels for the sequel were at an all-time high, and I believe this surpasses the original. The platforming became even more challenging and satisfying, the combat is as good as ever, and thankfully the humour has been retained.

Guacamelee! 2 is one of the most fun games you’ll play this year. Even though the platforming is challenging, it’s not so much that it’s off-putting like other games, so the balance was absolutely perfect. Being a Metroidvania game, you’ll have even more fun back-tracking and accessing areas that were unreachable before, and it’s as satisfying as ever.

With every aspect of this game being extremely fun, plus the game is even longer than the original, how could it not be in my top 5?


Top 10 Games of 2018: #3- Dragon Quest XI: Echoes of an Elusive Age

Games Whisperer Review Score: 9.5
Click here for Dragon Quest XI: Echoes of an Elusive Age review.

top 10 games of 2018
Click for full review

This was my very first foray into the Dragon Quest games and I’m wondering why I didn’t start earlier!? Dragon Quest XI remains true to the traditional JRPG genre, and anyone who is a fan of that genre, absolutely must play this game!

I know people (like myself) like to throw around the word ‘epic’, but this game is worthy of that word! You’ll be going on an epic journey around the world to save it from darkness. Yes, that may sound very cliche, but I did say this game was traditional.

What won me over was the sheer amount of story that is told, not just the character’s main quest, but all the side stories along the way. This makes the journey feel even more memorable and special. Also with gameplay and combat that is both polished and clean, it feels like one of the more complete gaming experiences you’ll play this year. It’s definitely my second favourite JRPG (just behind Persona 5) this generation so far!


Top 10 Games of 2018: #2- Red Dead Redemption 2

Games Whisperer Review Score: 9.6
Click here for Red Dead Redemption 2 review.

top 10 games of 2018
Click for full review

When Red Dead Redemption 2 was announced to be released this year, many people already had it pegged down for Game of the Year. I’ll admit, I did too. There’s a lot to love and appreciate about this game. It’s possibly the most realistic and detailed world that’s ever been created, so much so, that this game genuinely feels like the next step in gaming evolution.

When you play any other open world game, Red Dead Redemption 2 is the new standard that I doubt many games will reach. The level of interactivity with everything in the world is also mind-blowing. When you factor in the incredible voice acting, cinematography, and storytelling, this game deserves its fair share of Game of the Year awards.

The reasons why it doesn’t win mine is because there were a few issues that held it back. The lack of a real main narrative throughout the first half of the game made it difficult to be fully engaged. The realism, while unbelievable at times, also hindered and slowed the game down, causing much frustration.

But otherwise, this game was quite an experience that deserves all (or maybe most) of the praise it received.


Top 10 Games of 2018: Game of the Year- God of War

Games Whisperer Review Score: 10
Click here for God of War review.

top 10 games of 2018
Click for full review

That leaves only one clear choice left- God of War! Who would have thought a re-imagining of an established franchise could hit bigger highs than its already critically-acclaimed predecessors? Not only did this new God of War surpass all other games in the franchise, it knocked every other game out of the park this year!

Everything this game touched turned to gold. The combat was exciting, fun and had depth. The story was always engaging, touching, and full of adventure. The exploration was done perfectly, with areas that encouraged exploration and you were always rewarded well for it. The relationship between Kratos and his son was complicated, but fascinating. I could compliment everything about God of War with basically no criticisms.

When everything about a game is done this well, even better than ever before, no game is more deserving. This year was always going to be a two-horse race between God of War and Red Dead Redemption 2. But there were issues that held Red Dead Redemption 2 back from truly being the most the enjoyable game this year. It may have taken game design to a whole new level, but God of War is the absolute peak of modern gaming, and that’s why it wins my Game of the Year for 2018!

Assassin’s Creed: Odyssey review

I haven’t touched an Assassin’s Creed game since the very first one. Maybe the repetitive nature of the first game, or over-saturation of the series over the years, is what put me off buying them annually. But I decided to bite the bullet and finally give Assassin’s Creed: Odyssey a go. Boy was I not disappointed!

assassins creed odyssey

An Epic Odyssey

The main thing that drew me to get into this Assassin’s Creed in particular was the fact it had become more RPG than ever before. To me, this meant that the storyline was going to be an epic one. Not that the AC games weren’t like that before, but RPG’s tend to tell stories on a grand scale. Ultimately this game does tell quite a huge story of epic proportions, but for me it actually took a while before I started to feel this way about it.

The story starts off in dramatic fashion, with the baby of the family (whoever you don’t choose out of Kassandra or Alexios) is set to be sacrificed by being thrown off a cliff. The character you choose tries to save the baby, but you both end up plummeting to your expected deaths.

Fast forward many years later and of course your chosen character has survived. Without getting into too many details, as I’m trying to be sparse with spoilers, what follows for a good portion of the story is a journey for a family reunion. While this might be ok with this type of storyline in most other games, there’s particular reason I wasn’t fully getting into it here.

assassins creed odyssey

Assassin’s Creed: Odyssey is set in a time where Sparta and Athens are at war with each other. The game’s world is a huge sprawling one where every region has been conquered by one of the two factions. Knowing this, your character’s search for their family just seems kind of small, especially in relation to the world and events around you.

Even as I was halfway through the game, I still had no idea where the story was actually heading, whereas by then everything should be established. Yes there were moments here and there of Cultists being mentioned, but the main story hardly focused on them.

Now there may be some minor spoilers in the following paragraphs. As I progressed even further I came to a realisation that Assassin’s Creed: Odyssey doesn’t contain one main storyline, but three! There’s a storyline involving Cultists that are trying to take control of the world, but for a while it feels like just an optional side quest.

assassins creed odyssey

As you progress in the ‘family reunion’ story, the Cultist one starts to take centre stage and realise just how important it is. As for the third storyline, I won’t say anything about it, but it does tie in to the other two.

The majority of games out there focus on one main story, but I think the way Assassin’s Creed: Odyssey handles three is done so well. They’re still three separate quests that you go on, but are very intertwined with each other, and that’s what I think is so brilliant about it.

The family reunion quest is the more narratively driven one, whereas the other two are more objective based, but all have their own endings. I still think your character’s main quest could have been told a bit better though. I was starting to lose interest as too much focus was placed on finding certain people that I was always left wondering what the game was really about.

Luckily I pushed through and when things started to come together, it almost became a totally different game, and the game also became deserving of its ‘Odyssey’ title.

assassins creed odyssey

The World of Ancient Greece

The Assassin’s Creed game have been set all over the world and in different time periods. In this latest adventure, the game is set in Greece 431 BC. The developers have done a great job in recreating this world, featuring all the specific region names, monuments, and even some well-known historical figures! Sokrates makes an appearance and obviously has that philosophical nature about him.

The sheer amount of effort and research that Ubisoft went into this world is extremely impressive. It also looks gorgeous with some truly jaw-dropping views. The game is bright and colourful, the architecture is how you would imagine it, and it’s absolutely massive!

One of my favourite aspects of Assassin’s Creed Odyssey is how each region is conquered and ruled by either Spartans or Athenians. Because they are at war with each other, you can tip the scales and help the other faction take over.

assassins creed odyssey

The whole process behind this is very fun, as you’ll need to weaken the nation first as much as possible in order to weaken its leader. Once achieved, you’ll have an easier time killing off the leader to then start a war. After you’ve chosen a side, you help them win, and the region is there’s!

As much as I loved the whole process behind it, I was very disappointed to find out none of it actually matters, as you’ll only really do it for better gear and XP. You’ll have to help take down regions a couple of times throughout the story, but I couldn’t believe how quickly it was thrown to the side and not touched upon again.

There’s a huge amount of regions and they are all at war, so I figured the majority of the story would be about helping one side dominate over the other. While a story like this would be repetitive, I just felt more importance should have been placed on it. It just felt like a wasted opportunity to me.

assassins creed odyssey

Another part of this game I need to mention are the sheer amount of activities you can do. Usually I’m a little tired of these open world games having a ridiculous amount of things to do, as they normally feel like chores, but I’ll admit here I really enjoyed them.

Scattered all around each region are those mysterious question marks that usually reveals itself to be a new location. What I really love about these are the fact that each location has their own objectives to complete. You’ll be killing off the captains, looting, free prisoners, etc., and once you complete the objectives, you’ll be rewarded with drachmae (the game’s currency), gear and XP.

Not only are these fun to complete, but they’re extremely satisfying as well. Like I said before, there is a crazy amount of these activities, so you may be quite fatigued if you tried to complete them all. Even still, as I passed a new location, I just felt compelled to complete it, and that really adds to the already huge replay value.

assassins creed odyssey

I found it a little annoying though that if I wanted a region to be occupied by Spartans, for example, I had to stay away and not complete any location objectives because a lot of them weaken the nation. Any completionist might find this infuriating to have to leave them behind, as I’m sure there could have been a way around it.

Another annoyance is the fact that a lot of these locations are considered off-limits and you’ll be attacked if you trespass. This is fine outside of towns/cities, but it’s too easy to accidentally stumble inside one when you’re making your way through a town/city, then have to run away because you don’t want to cause trouble. This happened a few times and because I’m always moving very quickly, it’s easy for it to happen.

assassins creed odyssey

Assassin’s Creed: Odyssey Gameplay

In a massive game like this, it’s expected to contain lots of gameplay elements, and there’s a bit to talk about here.

In terms of movement and animations, I found them to be quite unpolished. You don’t expect this with big AAA releases, so I was a little surprised by it. It didn’t detract much at all from the fun, so it can be forgiven.

There’s some really useful features that helps minimise frustration and impatience. You can use your eagle to scout ahead and tag things like enemies, loot boxes, and any other things that help complete objectives. It did get annoying searching everywhere for that one last crate until I found out I could just tag it with my eagle.

assassins creed odyssey

Like many open world games, you can use your horse to get around faster when fast travel isn’t helpful. One amazing feature was the fact that you can get your horse to run automatically along the road AND go straight to a location marker. This needs to be implemented for us lazy people who don’t want to be hold buttons and analogue sticks down the whole time. It is hilarious how your horse doesn’t care if it runs over everyone on its way!

To help make the game even more fun, you have the option at the start of the game to set it to Exploration Mode, which gives you hints to where you need to go rather than location markers. While it’s still easy to work out where you need to go, it’s just adds yet another element of fun, and I commend Ubisoft for implementing all these fun ideas.

assassins creed odyssey

One main feature that felt a little out of place was the Mercenaries screen. You play as a mercenary and you seem to be in contention with all the other mercenaries of the world. If you kill anyone ranked above you, you’ll move up a rank, and eventually into higher tiers. While it did feel like an unnecessary feature, the rewards you get for reaching each tier were well worth it. I just love it when a game rewards you well for doing basically anything.

One major criticism I have on the gameplay are the glitches. There were quite a few moments (during combat mostly) where the game severely slows down and gets very laggy. I had to exit out of the game a few times and redo things which was very frustrating. Thankfully you can still pause it, then save the game, and you won’t lose too much progress.

Assassin’s Creed Combat

There’s quite a lot that this game get right, and while it may not be the absolute best combat out there, it sure was a lot of fun. As expected with this series, you have the option of being stealthy, or going in all-melee weapons blazing!

Both of these styles are handled well. I will admit though that the controls were a little weird at the start and had the change them. Also why do I need to press both shoulder buttons to parry? It’s bizarre but I got used to it. Speaking of parrying, it was also frustrating when I was successful with it and the enemy was still able to attack me when they should’ve been stunned for longer! Why bother?

The ship combat makes its return, and while it’s my first time with it, I had a lot of fun! Boarding your enemies ship afterwards and stealing their treasure just added to the already huge amounts of satisfaction you get in this game. You can also upgrade your ship to become stronger, giving you even more options as to where you should spend your drachmae and materials.

assassins creed odyssey

Assassin’s Creed: Odyssey Review Summary

Going from never wanting to get into the Assassin’s Creed series, to then saying Assassin’s Creed: Odyssey is one the best games of the year, is quite a turnaround for me. I enjoyed almost every aspect, even if I didn’t initially.

There’s just so many different systems and mechanics (waging war, defeating mercenaries, hunting down Cultists, completing location objectives, etc), they all intertwine with each other in some way,  and I enjoyed them all. If there’s one thing I love about them (and other games that do the same), it’s that you’re rewarded well for completing any task, and it always feels worth it.

assassins creed odyssey

Even the menus and interfaces are presented well. I’ve been a big fan of the Destiny-style equipment screen, and of course it’s done well here too.

I know rewarding players properly is 101 game design, but it’s surprising how many games don’t do it. I still have a ton of things to do in this game, and I’m more than happy to keep sticking with it.

I know there are legit criticisms that prevent it from being perfect, but the pros greatly outweigh the cons, and even if you’re not an Assassin’s Creed fan, I still highly recommend this game.

Score: 9.4

Dragon Quest XI: Echoes of an Elusive Age review

The Dragon Quest games have been around since the mid-80s, contending with the likes of the almighty Final Fantasy, and many other JRPGs throughout gaming history. In 2018, we see the eleventh iteration of the series- Dragon Quest XI: Echoes of an Elusive Age. So how does this long-standing franchise stand up against the RPGs of the modern age?

Dragon Quest XI

I hate to admit it, but this is my very first Dragon Quest game. I’ve played pretty much all the Final Fantasy’s, most of the Persona’s, a couple of the ‘Tales of’ games, but surprisingly I have never ventured into the Dragon Quest series.

Whenever a new game is released, even one of a long-standing series, there’s usually an attempt to modernise the series to keep it relevant and appeal to new fans. That’s why it was a complete surprise to me that Dragon Quest XI was as traditional as a JRPG can be, even in this day and age.

During my playthrough, it was like I was playing a game from 20 years ago, as Dragon Quest XI makes no attempt to become modernised or innovate. But this was by no means a bad thing at all! As the saying goes: “If it ain’t broke, don’t fix it”.

Dragon Quest XI

True To Its Roots

If you’ve played any traditional JRPG (when turn-based combat was still a thing), then you know exactly what to expect with this adventure. All or most cliches you’ve experienced in these games are all present here- from story elements, to combat, and of course to the way your traversal of the world improves as you progress (gaining new vehicles, etc.).

Combat is played out in a good ol’ fashioned turn-based system. It’s fairly simple and easy to understand. You earn XP from battles, level up, earn skill points to use in a skill tree- everything you may already be used to.

What I really appreciated is the fact that random battles are not included in this game except when you’re out at sea. Whenever you’re out in the world, you’ll see each area populated by plenty of monsters, and if you want to fight, you simply walk right up to them.

Dragon Quest XI

So maybe not everything is completely old school here, but this is one change I appreciated. If you didn’t want to battle, you could just run around the creatures, as long as you’re not spotted. Plus, seeing so many monsters roaming around made the world feel more alive, which is something not very common in JRPGs.

If you remember ‘limit breaks’ from Final Fantasy games, they make their way here in the form of ‘Pepping Up’. Usually in these forms you pull off powerful attacks, but in Dragon Quest XI, there’s quite a few support-based Pep Up abilities. This was actually a little disappointing to me because Pepping Up is a rare occurrence, and I would rather just destroy my opponents instead of simply raising my teams defence/attack, etc.

One big positive to combat, which is in line with the omission of random battles, is that the combat is very quick. Enemies seem to die in about 2-3 hits, so while it’s not always difficult, you’re not spending too much time in combat which can be a relief. This allows the flow of the game to remain at a good pace, rather than being slowed down by random battles and long combat.

Dragon Quest XI

Another thing that really impresses me about the combat, and same goes for the rest of the game, is the sheer simplicity and cleanliness of it all. What do I mean by that? The menus, the interface, and the general presentation of it all (in and out of combat) is just well laid out and very clean. This means as a newcomer, it’s very easy to learn, and as a JRPG veteran it’s easy to slip in and start playing.

Nothing is overwhelming. The game doesn’t bombard you with brand new mechanics. It never feels confusing and the game does a great job of not over-complicating anything.

But that’s what feels so nice about playing Dragon Quest XI, I don’t know what the former Dragon Quest games were like, but this eleventh game feels like the culmination of decades of experience in creating JRPG games. As a fan of the genre, this pleased me very much.

Dragon Quest XI

An Epic Adventure

Dragon Quest XI’s storyline was probably my favourite part of the game. In fact it’s possibly my favourite story for all of 2018. It’s a classic story of good vs evil, light vs dark, and of course saving the world. While the overall story is epic and exactly what every JRPG fan is looking for, it’s how the story is told that really won me over.

There is an overall story arc, which is great for constantly pulling me along and motivating me to keep progressing through, but it’s the side stories that happen along the way that makes this game special.

These side stories are amazing in their own right. Usually every time you head to a new town, you’ll be treated to a unique and memorable story. The best part is that they’re usually tied into the main story as well, making it relevant at the same time.

Dragon Quest XI

Every time I was nearing the next destination as part of my quest, I was always excited to see what new story would be told. They all had their own themes too- a tragic love story, a prince failing to meet high-expectations, etc.

I’m sure everyone will have their favourite storylines, and the best part is that there are so many of them. The developers did a great job of making each of these stories fresh, fun, and memorable. I was engaged with every part of Dragon Quest XI’s story and side-stories from start to finish, and considering this game is absolutely huge, it really is an amazing achievement. There are even some parts of the story very reminiscent of Final Fantasy VI, so obviously some great inspiration there.

Dragon Quest XI

The storytelling just feels so laser-focused, like you know exactly what’s going on and what needs to be done. There is plenty that’s happening throughout the game but you’re always guided well and the story never feels too complicated to enjoy. I will admit that the storytelling does lose a bit of that focus just after halfway through, but eventually gets back on track.

A storyline-based feature I greatly appreciated was the fact it shows a ‘Story So Far’ segment when you load up your game. The story is pretty big, and if you haven’t played the game in a while, it’s an absolute blessing that the game fully explains the recent events and what you’re currently doing.

Also in-game you can speak with your party and they will generally talk about what’s happening and what you’re meant to be doing. It’s a great feature that more games desperately need.

Dragon Quest XI

The Dragon Quest XI Cast

No JRPG is complete without a cast of memorable characters, and Dragon Quest XI is no exception. You have old, wise, but perverted old man Rab, the flamboyant Sylvando, and the feisty black mage Veronica. It’s hard to not love all their unique designs, as they are all designed by Akira Toriyama of Dragon Ball Z fame.

I was concerned for quite a while because for a big portion of the game, I wasn’t connecting with the characters. I knew nothing about them and felt no attachment to them. Since you’re spending so much time with them, you need that connection with them, otherwise the adventure doesn’t feel as special.

Thankfully my concerns were wiped away as you’ll learn more about each character in the second half of the game. I just love how this game’s story is told. The first half or so is heavy on the adventure aspect, and later on you’ll dive deeper into the characters, all the while still staying relevant to the overall story.

Dragon Quest XI

Unfortunately though, the main character is a mute. I don’t understand why developers do this to what should be their most important character. Everyone else is much more developed, and the character you play as is just feels like a spectator to it all.

Thankfully the game and the characters do help build you up and make you feel important, as you are the typical saviour of the world. Maybe it’s for the best he doesn’t talk as a fair amount of the voice acting can be quite average at times.

In terms of the characters in combat, they have their own unique abilities, but also share other abilities, allowing you to be flexible as to who you want in your team. For example, multiple characters can use the specific sword abilities, or can use white/black magic, so if there’s certain characters you like, you can still employ the strategy you want, as long you utilise their skill trees properly.

Dragon Quest XI

My only problem with them is their AI, as I was regularly frustrated when they used abilities that were unnecessary in combat. When the enemy is almost defeated, using the most powerful magic available is not the smartest move as it’s a waste of MP!

You can still set their tactics, whether you want them to focus on healing, going all out, or fighting in a more balanced way. I know I could just as easily take control over all of them, but I wanted the combat to go quickly, so that’s why they were all set to AI, despite my frustrations.

Dragon Quest XI

The World of Dragon Quest XI

The world of Dragon Quest XI, Erdrea, is a large, beautiful, varied and colourful world. You’ll visit a variety of locations such as the snowy north, a large desert, and lush green fields. Sometimes there were inconsistencies, like if you’re exiting the desert, you may end up in a swamp the very next screen. I know it’s just a game, but it did seem a bit silly.

One thing everyone will admire are the views as they are absolutely beautiful! Visually it’s just a real eye-candy of a world the game is set in. Sometimes the beautiful visuals can be blocked off by trees and branches in front of the camera, but it is just a minor annoyance.

Dragon Quest XI

I mentioned variety before when I described the world of Erdrea, and that ties in to the citizens of the world too. In almost every town you visit, you’ll encounter a brand new accent from the townsfolk. Actually, the amount of accents in this game is crazy! One town you’ll be listening to Middle Eastern accents, and then the very next everyone speaks Italian. It does give each town personality, but it can be hard to read their dialogue boxes at times.

A major part of every JRPG’s world is its dungeons, which Dragon Quest XI will provide you with plenty. Even though I enjoyed the majority of the world’s design, I felt that the dungeons could have been a lot better.

They are mostly pretty straight forward, with no puzzles, and is a matter of just making it through all the monsters to the end where the boss awaits. There were maybe a couple of dungeons that were fun to play through, but even they were just borderline good.

Dragon Quest XI

Like every JRPG/RPG, you’ll have a fair share of side-quests to complete. These were all pretty stock-standard, with nothing special about them, but fortunately there’s not a ridiculous amount to make it feel like a chore. Every town generally has about 2-3 side-quests each and they don’t take long to do, plus the rewards are generally worth it, so they didn’t bother me too much.

Dragon Quest XI Review Summary

Despite the evolution in RPGs this generation, Dragon Quest XI is content in staying traditional. This is great for fans of the genre and proves there’s still a place for it in the modern gaming world.

There’s a real sense of adventure that this game gives you, combined with all the unanswered questions the story throws at you, it really makes it a story worth pursuing. You’ll meet interesting characters, battle awesome villains, and maybe even feel a bit of emotion at times.

Just because Dragon Quest XI lacks the kind of innovation we’re used to seeing nowadays should takes nothing away from it. It knows what it’s doing and does it extremely well.

Dragon Quest XI

If you’re a fan of old-school JRPGs, then this game is an absolute no-brainer. It’s like coming home after years of being away, and you’ll have no problems settling in and getting ready for an epic adventure.

Dragon Quest XI is one of the best JRPGs this generation (I’d say second behind Persona 5) and it gets pretty much everything right. It’s nice knowing that these types of games are still getting released and can still be considered great in these modern times of gaming.

Score: 9.5

Rainbow Skies review

Back in 2012, the little-known Rainbow Moon was released. It was a more basic Strategy RPG compared to the likes of other games in the genre. But what Rainbow Moon brought to the table was unlimited charm and personality. Now 6 years later its sequel Rainbow Skies finally arrived, and as a fan of the original, I was excited to dive head-first into it.

rainbow skies

Rainbow Skies follows the same path as its predecessor. It remains a charming, silly game with grid-based and turn-based combat. If you did play Rainbow Moon, you’ll be able to easily slip into the new game.

The first big improvement of the sequel is the main story. Rainbow Moon’s story was a simple “escape from a foreign land” quest, whereas Rainbow Skies is definitely more interesting to follow.

The two main characters Damion and Layne fall from their airborne home of Arca, after an accident occurs, and they fall all the way down the world below.

rainbow skies

Upon falling, and having their fall broken by a squishy monster, the two just happen to get caught in the middle of a ‘binding spell’ cast by one of the world’s inhabitants- Ashly.

This causes the three of them to be bound together and are unable to leave each other’s side. So now they must set off to find someone who can help break the spell.

Yes, as expected with this series, it is a silly story. There’s a general silliness associated with the Rainbow games, and this sequel is no exception. But where the story improves over the original is all that they must go through in order to break the spell.

There’s some nice twists along the way, and there’s time travelling involved, which in my mind always improves a storyline.

rainbow skies

What I like about the way the story is set up, is the fact that the game focuses around these three main characters, whereas in the original, you could gather heaps of people in your party but could only use three of them.

In that instance I only focused on using three member the whole time because there was no point swapping them out, but in Rainbow Skies, you never recruited anyone else so you only needed to focus on strengthening Damion, Layne and Ashly.

Well it’s not actually completely true about not recruiting anyone else, as one of the major additions to this game is that you can raise monsters and have them fight with you on the battlefield. You’ll earn eggs as you play, and each egg type will hatch a new monster to recruit.

rainbow skies

While this may seem really cool, I never did like this feature. It’s hard enough training up your main characters to get them stronger, but having to use precious skill stones to strengthen the monsters up just felt like a waste. The cost of raising their stats was much lower than that of the main characters, but I’d still rather use it on them.

When it came time to use your monsters in battle, mine were always weak and were there just as decoys for my main characters. The battles were always over before they have a chance to fight anyway!

If there’s one main criticism about Rainbow Skies, it’s that there are plenty of new additions over the original, but a lot of them felt pointless and mostly unused.

rainbow skies

I’ve already mentioned the monster recruiting, but there’s plenty of other features added in that felt like they were there just for the sake of being there. It starts to get a bit overwhelming at times when another new feature is taught to you, even after 10+ hours of play.

One of the things I like best about the Rainbow games is how easy it is to get into. You can play it after weeks or months of ignoring it and slip right in and continue. You could just as easily play for 30 minutes or 5 hours. You just don’t have to be in the mood for this type of game and you can still enjoy it and have fun.

That’s why I wasn’t a fan of all this bombardment of additions. I liked to just relax and enjoy with this game because that’s just its style, and it’s the vibe it gives off.

rainbow skies

To be honest though, Rainbow Skies really just feels like Rainbow Moon 1.5. Even after 6 years of waiting for this sequel, it still feels like I’m playing the original. Not that that’s a bad thing, but a good sequel should improve majorly over the original, not throw in a bunch of unwanted features and still feel like the same game.

It’s funny just how similar it feels. From the music and sound effects, to the art style and controls. That’s not to say there weren’t any improvements at all. I feel one of the biggest improvements is the ability to increase your stats (using various skills stones) pretty much wherever you are!

I say it’s an improvement because in the original game you had to visit a Vagrant and trade in your pearls to upgrade your stats. In Rainbow Skies, you can upgrade whenever you like and I love it! The original was setup so it was a real grind in order to get you to buy pearls through micro-transactions, but it seemed like they learned their lesson with the sequel.

rainbow skies

Combat has mostly stayed the same, apart from the additional ability types and monsters you can recruit. For the uninitiated, you take it in turns of selecting actions for your characters to take, while all taking place on a grid-based battleground. Once you’ve defeated all your opponents, you win the battle.

Even throughout the battles, you’ll find the game’s humour injected throughout, usually in the enemies attacks. Whether they made me chuckle, or roll my eyes, this game doesn’t shy away from its weird sense of humour.

My biggest criticism with the battles is that some of the enemy attacks can take way too long. There are times where you’ll have to battle anywhere from 15-20 enemies, and you have to wait through all of their attacks before you can do you own. Some of the animations shown can really stretch out and gets pretty frustrating.

You can occasionally skip these attack scenes, but only if you remember to hold a certain button down beforehand, and even still sometimes the option to skip isn’t there.

rainbow skies

Fans of this genre might not even like Rainbow Skies because of its overall basic nature. A lot of games in the SRPG genre tend to take themselves very seriously, but for good reason. They require strategy and patience, and that can only come from the more serious gamer.

Rainbow Skies doesn’t do it like the others. There is some strategic play of course, but the rest of the game tends to joke around and have a bit of silly fun. That’s what appeals to me about this series. I can just jump in, chill out, and take my time with it.

It is a long game with plenty to do. If it’s anything like the original, it’ll easily be over 100 hours to complete. But this game doesn’t rush you, it’s the kind of game I’ll be happy to play over the course of a year and enjoy every session of it.

Score: 7.8

Darksiders 3 review

There was a point in time where Darksiders 3 might have never seen the light of day. In 2012, THQ went bankrupt and the Darksiders developers Vigil Games went down with them. Thankfully the Darksiders IP was bought off by Nordic Games, and the franchise was revived.

I was a huge fan of the first two Darksiders games and felt they were extremely underrated. Now 7 years since the last game in the series was released, Darksiders 3 is finally here, but does is live up to the first 2 games?

darksiders 3

For those who are unfamiliar with the first two Darksiders games, they borrowed heavily from games like Zelda, Metroid and God of War. They had that hack ‘n slack combat with Zelda-style dungeons, and even though they seemed to be emulating more successful franchises, they still felt like a unique IP.

Darksiders 2 raised the stakes and included a much more in-depth loot system with tiered gear and a much bigger world with many interconnected areas.

The biggest surprise with Darksiders 3 is that it didn’t exactly continue the same formula of its predecessors. It went in a different direction, but it still followed the theme of emulating another successful franchise. That franchise this time being- Dark Souls.

darksiders 3

A Dark Souls Clone?

I’m sure most people are familiar with the Souls genre and what they entail, so I’ll spare you the details on how they’re played. The thing with Darksiders 3 is that it emulates it a little too closely, so it almost feels like just a clone of the Souls games.

It also makes me think- don’t the developers have an original bone in their body? At least the first two games felt unique enough to not feel like clones, but Darksiders 3 simply doesn’t feel like a Darksiders game.

Some of the dungeon-like puzzles remain, but they are few and far between. I only really remember one area that felt like a proper dungeon (in the underground Catacombs area), and the remaining puzzle areas just seemed like they were scattered lightly throughout the rest of the game.

I really missed that element of the series and it was just an afterthought here. At least the Metroid elements have remained, though they might not be as pronounced as in previous games.

darksiders 3

Of course, taking on the Souls genre would require one main ingredient- extremely challenging combat. Does it at least deliver on that front? Sort of. If you play carelessly, or just button mash, you’ll still end up dying quickly. But Darksiders 3 is nowhere near the level of difficulty of the Souls games.

To be fair I did play it on the Balanced difficulty, which would be considered Normal, so I can’t really complain about it. But it does lack a lot of the depth of play-style, weapon choice and character development (there’s only 3 stats to upgrade) of the Souls games.

darksiders 3

Due to that reason (and a few others), Darksiders 3 really feels like a watered-down version of Dark Souls. If you’re going to replicate another genre, either change it up and make it your own, or simply do it better, and I believe Darksiders fails at both.

But that doesn’t mean Darksiders 3 isn’t fun, it still does a good enough job of being a solid action game, it just doesn’t stand above many others.

But even though I’m being a little harsh on the game, I actually still managed to enjoy it and have fun pretty much from start to finish. I even went through all the trouble of finding the remaining humans and undiscovered areas once I was nearing the game’s end.

darksiders 3

Level Design

Darksiders 3 is a lot more linear than its predecessors. As I mentioned before, this game copies the Souls genre in almost every way, and that includes the level design.

So while it’s not completely linear, as there are multiple paths to take, it certainly does not contain the huge, sprawling areas of Darksiders 2. At least there is that feeling of satisfaction of unlocking shortcuts back to previous areas so you don’t have to replay certain sections again.

There’s maybe one semi-hub area after you’ve reached the ‘safe zone’, but you rarely go back there as the whole game still feelings like its one, long connected level. The different areas are still fun to traverse through, but they do lack the complexity of the Souls games.

darksiders 3

Even though there are different types of areas, like the lava-filled Catacombs, the ruined city above, the sewers, and even an underwater cavern area, there’s just a certain dullness to the visuals.

I know Darksiders has always had a slightly more ‘cartoony’ style, there’s not a whole lot that is visually pleasing. In fact, this game looks like it’s 10 years old. I know this game may not have had a huge budget, but it doesn’t make it any less of an eye-sore.

I do think the design of the main character, Fury, is done well. Her suit of armour, along with her awesome whip, makes her look ready to kick butt. But it’s her hair that steals the show! It’s got this wave effect to it and it does look impressive.

darksiders 3

Even better is when you acquire new abilities (known as Hollows), they are usually tied to a particular element like fire, ice, etc., and Fury’s hair changes to the colour of that element. It’s a rare visual treat in the game.

Also on the plus side, each area has a decent amount of replay value to them, in which you can eventually reach areas inaccessible to you once you unlock certain abilities. I always enjoyed this in Metroid-inspired games, and Darksiders 3 was no exception.

darksiders 3

Fury’s Story

The actual storyline of Darksiders 3 is good, a little bit simple, but it gets the job done and gives you enough purpose. The thing is, the storylines of the first two Darksiders were intertwined, whereas the in this entry, it feels more stand-alone.

The storyline still runs during the events of the first two games, but it feels like just a side-story in relation to the whole series. It’s almost like it’s there for the sake of being there.

Even still, at least it’s not confusing and vague like most other Souls-inspired games. In Darksiders 3, Fury must simply hunt down the 7 Deadly Sins that have been released upon Earth. Each of the Deadly Sin bosses I think are represented well, and their overall design suits their associated sin.

Fury herself isn’t the most likeable character, but at least her banter with her Watcher companion was always amusing.

darksiders 3

Technical Difficulties

While I’m still on the topic of the game’s visuals, I thought now would be the best time to talk about a glaring issue with Darksiders 3- all the lovely bugs you’ll face. No I’m not talking about the bug enemies you’ll have to slay, I obviously mean the glitches that plague this game.

These glitches come in both the form of visual and audio and can get very distracting throughout the course of the game. As you move the camera around, you’ll notice some surfaces appear as plain white, then the actual surface appears quickly. Considering you’ll be moving the camera around a lot, you’ll notice this visual torture regularly.

darksiders 3

There are also some problems with the audio. As you approach some sections, the Makers Forge being one of them, the audio sounds jumpy, but luckily it only last a couple of seconds. It still tends to happen with every session I had with the game.

There were actually a couple of incidents where the sound actually went silent, and there were annoying ‘pop’ sounds coming from my TV. When I went to the home screen of PS4, the audio problems remained. It wasn’t until I quit out of the game, that the audio problems disappeared, and I had to return back and redo certain sections again.

Darksiders 3 Review Summary

While it seems like I’ve torn this game apart for its lack of originality and technical issues, I still felt that same addiction you feel when playing these type of games. There are other games out there that do it better, but because Darksiders 3 is a more toned-down version, I didn’t feel the tension as much and was able to relax more and simply enjoy the action.

darksiders 3

Exploring each area also still carried that same satisfaction, with items being scattered all over the place to collect. My favourite part of Darksiders 3 was spending my souls and getting stronger, as it was always satisfying jumping back into the action and destroying my enemies.

Also back-tracking and using my new abilities to reach new areas was always exciting. I can never get enough of it. Even though other games may do it better (just like the combat), it’s still good enough to be enjoyable and I certainly did enjoy my time, even though it is the weakest Darksiders game in the series so far.

Score: 8.1

Red Dead Redemption 2 review

Back in 2010, Rockstar crafted a masterpiece in Red Dead Redemption. Known as one of the best games of that generation, they certainly had big shoes to fill a whole 8 years later. Going against usual trends, the sequel Red Dead Redemption 2 is actually a prequel, telling the story of the Van Der Linde gang before they were driven apart, and ultimately hunted down by John Marston.

With the giant leaps in technology since then, and the major strides in storytelling over the years, Red Dead Redemption 2 came with a huge wave of hype and expectations. Did Rockstar manage to create another masterpiece? Strap yourselves in partners…it’s going to be hell of a ride!

Red dead redemption 2

A New Gunslinger

With an epic game like this, and so much to talk about, where do I even start? As most people would know, you don’t play the role of the original’s protagonist- John Marston. Instead, the Red Dead Redemption 2 journey is told through the eyes of Arthur Morgan, a sort of right-hand man to the gang’s leader Dutch Van Der Linde.

At first, Arthur may seem like a bit of a generic cowboy, simply doing the bidding of Dutch and members of the gang. As you progress through the game though, Arthur will really start to grow on you. He’s got this sarcastic wit about him that’s very endearing, but he’s also a modest man with a bit of heart.

Even though he does bad things (even more so depending on how you play), he still eventually wants to make amends. By the game’s end, you can really see he’s grown as a human and your attachment to him is felt. At least for me it was.

Red dead redemption 2

The Van Der Linde Gang

Being in a gang though, you’re already introduced to a large cast of characters. They range from the ambitious ‘man with a plan’ Dutch, the motherly figure Susan, the useless old man Uncle, and reverend Swanson- who seems to be battling his own demons.

Throughout the game you’ll interact with almost each and every member of the gang, whether it be completing a mission with/for them, or just simply chatting with them in camp. I do wish there were more moments of getting to know them more personally. Having chats with them is fine, but I wish they were all more fleshed out, and this could have been done in missions specific to them.

Even still, this minor criticism didn’t halt the feeling this game gives you of actually being in a gang. At times they feel like your family, they depend on you, and you really start to care for them. Most games make you feel like it’s you vs the world, but in the case of Red Dead Redemption 2, you feel responsible to your gang and they take top priority.

Red dead redemption 2

It’s this shift in gaming mentality that helps make this game feel special. By the time I finished the story, I would often reflect back over it and genuinely miss being a part of this family. It’s the also the way Rockstar has made the gang feel like a living group of people that makes it really stand out. My favourite memories were arriving at camp at night, and some people were sitting around the camp fire, singing songs, telling stories, and it all felt so real.

I don’t remember any repeated dialogue during these moments. It’s just incredible the amount of dialogue this game contains. You can just sit with a group and simply listen to what they’re saying, or have chats with everyone around you, and it all feels genuine. I’ve never experienced anything like it in a video game before!

A Living, Dynamic World

The whole gang dynamic is one thing, but it’s the rest of Red Dead Redemption 2’s world that seriously raises the bar in open world design. What Rockstar has done here is create the closest to a living, breathing, dynamic world that you will ever see. NPCs (Non-playable characters) aren’t placed in the world just to populate it, they actually feel like they’re living in the world.

They don’t just aimlessly walk around like in most open world games, they’ll go about their daily lives, chat with other characters (including yourself) on the streets, and generally feel like they’re real people. You can interact with every one of them which helps in making them feel alive.

After playing Red Dead Redemption 2, I’ve gone back to play other open world games and you can immediately feel its impact. Every NPC just feels like filler, like they’re not real characters, but just there for the sake of it. A new high standard has been set for this genre and I’m doubtful whether many can pull it off this well.

Red dead redemption 2

Apart from just the characters, there’s plenty of events throughout the world that help make it a dynamic one. Almost everywhere you go whether it be towns , the outskirts, or even forests and swamps, there’s generally something happening for you to take part in.

Someone may have just been bitten by a snake, got themselves caught in a bear trap, or are being mugged by bandits- so there’s always some kind of event for you to interact with. Or you can easily ignore it, the choice is yours. Every interaction though feels unique and authentic.

Speaking of the world that Red Dead Redemption 2 is set in, it’s an absolutely beautiful one. The visuals and views are spectacular, but it’s the little details that help bring it to life. There’s so much you can interact with. While it might not be on the same scale as an Elder Scrolls or Fallout game, what sets this game apart is the fact that there’s also a unique animation for every interaction.

This is both a good and bad thing. While seeing Arthur physically interact is cool to see, at times it feels very slow and can take a while to do even the most mundane tasks. While I’ve been praising Red Dead Redemption 2 for the most part so far, this is the first major criticism I’ll bring up next.

Red dead redemption 2

Gameplay and Controls

There’s no denying the realism and interaction this game has to offer. It helps make the world come alive as I’ve said before. But sometimes the realism can come at the cost of the game being fun. Waiting for animations to finish can be annoying when you just want to quickly loot everything and be on your way.

It’s not just with looting and interacting that feels slow and tedious either. Simply walking around camp and indoor areas is ridiculously slow. Waiting for Arthur to hop on his horse is slow too. Maybe this slow way of playing is Rockstar’s way of making you appreciate the detail they put in, but after playing for many hours, sometimes you just want to get on with it.

Even the controls for the game are worth mentioning because they tie into both the game’s realism and slowness that I’ve talking about. Almost every button that you use will have multiple uses which changes depending on the context.

Red dead redemption 2

Having almost every button do different things during different situation really shows you the level of detail this game contains. When interacting with a detailed world, having each button do just one thing only doesn’t allow for a whole lot of interaction. So while this is great, it can also get confusing and can even get you into trouble.

For example, I was simply trying to get on my horse and ride away, but because that same button can also rob people…well, you can guess what happened to me then. Before you know it, I was running away from the law over a mistake I didn’t mean to make. So as you can see, having every button with multiple functions can allow for greater interaction, it can also cause you grief at inconvenient times.

When it comes to movement and controlling Arthur, I can understand why slowing him down makes it all more realistic. But the downside to this is that the controls can feel clunky and unresponsive. When you’re suddenly ambushed by other gangs, you’re going to want to run like the Road Runner to either get out of there, or to find cover to fight back. I’ve died plenty of times because Arthur (and even my horse) was too slow to react and do anything useful.

Red dead redemption 2

Also in an effort to raise the game’s realism are the different cores that Arthur (and your horse) possess. Along with your health, stamina and Dead Eye gauges, there was a core to go along with it, which controls the regeneration rate of those gauges.

There are many factors that reduced these cores, which all adds to the realism, but I feel like it’s another feature that proves that realism can hurt a game, not improve it. It simply didn’t need to be there.

Red Dead Redemption 2 also contains some survival/crafting elements. Usually when games have this type of system, I’m all for it. Whenever there’s something that can be upgraded, I love collecting what I need in order to upgrade, and make the game easier for myself.

But unfortunately I just wasn’t getting into in this game. This is mainly because I never at any point felt the need to upgrade anything. This makes me wonder why bother having this system in the first place? Even crafting items was something I never thought of doing because it never felt necessary. There’s no harm in having these elements there, but at least make me feel like upgrading will be worthwhile!

Red dead redemption 2

The Story and Mission Structure

The mission structure is very similar to all other Rockstar games. You see a marker pointing you to a character who gives you a mission and you go to them and receive your mission. While this structure has been around for quite a while, I feel like it’s in need of an overhaul.

It’s funny for all the improvements Rockstar has made to the genre, it’s this mission structure that they made popular, still feels stale and needs an upgrade. My main complaint is that some mission-givers aren’t even important to the story, yet the game will tell you they “need to speak to you”, and then they end up not even being part of the mission anyway!

That’s really all there is to say about the mission structure because it’s all too familiar, but what I really need to go into is Red Dead Redemption 2’s main story.

Red dead redemption 2

I’ll do my absolute best not to give anything away, but I’ll need to go over some areas of the story. The epic journey of Red Dead Redemption 2 is all about the Van Der Linde gang’s origins. It’s a story about the Wild West being tamed essentially by civilisation.

The game is set in 1899, the turn of the century, and gangs are being wiped out to create a safer world. You obviously being part of a gang, will constantly be on the run from the law/agents trying to eradicate you. Over the course of the game you’ll be forced to set up new camps to avoid detection.

In order to help the gang ultimately survive and be free of this cat-and-mouse lifestyle, the gang’s leader, Dutch, has a plan that he’s trying to carry out for the sake of safety for his gang. His main goal is to gather as much money as possible so everyone can travel to another country and live peacefully.

Obviously being a gang, getting hands on this money always involved committing crime after crime, where a large portion will always go towards to gang’s savings.

Red dead redemption 2

So while the story seems good so far, it actually takes up the bulk of the overall story, and that’s when my enjoyment of it eventually started to wane. My main problem with it is that it just wasn’t engaging enough. Committing random crime just to make money for your gang, in a way, feels kind of lazy.

I remember plenty of times feeling quite bored with the story because essentially that’s all it was. Even the main goal of the story never felt certain, and meant to be a game’s ultimate goal to pull you through. I never really felt this pull though because it lacked the urgency a compelling story should be providing.

Of course, because there was a lack of urgency felt, it allowed you to free-roam and explore the world without having to feel like you have to move on to the next mission straight away. So I can see the bright side of this style of storytelling. But on the flip side, I hardly felt compelled to move on to the next mission, and that was a problem for me.

Red dead redemption 2

I remember moving on from mission to mission, waiting patiently for the story to pick up and have more purpose, but sadly it didn’t come until at least halfway through the story. The second half is where things get a lot better and more exciting, but was it too little, too late by that point?

Thankfully though, each chapter you play through has its own self-contained story. I suppose this is what was meant to pull you in, but it did only loosely connect to the game’s main story. Still, it was something, and I did enjoy these chapter-specific storylines.

Of course I have to mentioned the actual mission design and this is another reason why Red Dead Redemption 2 shines. Each and every mission are well thought-out, carefully designed, bite-sized stories. There are no missions that feel like filler as each one feels like it could be a scene in a movie. While I wasn’t feeling the game’s main story, it was each mission that I undertook that was able to pull me in, even just for a short time.

Red dead redemption 2

The impressive thing is that there are over 100 missions, that being both main and side missions. So to come up with that many different stories and memorable moments is quite an achievement. I suppose I could also argue that each mission played out in very similar ways. They all start with a long horse ride alongside a lengthy conversation, and generally ended up with a gunfight. Despite this, they still managed to feel unique in there own way.

Even though I’ve had both positive and negative things to say about Red Dead Redemption 2’s story and storytelling, I will end it on a positive note. When I finished the entire story, and I mentioned this earlier in the review, I was able to reflect over the whole thing and finally then realised just how amazing it was.

It’s strange that I was able to enjoy the story more afterwards rather than during it. My guess is that the story was told very slowly, not so much to always be focusing on an end-goal, but to help you live in the moment and not be too concerned about what they were trying to ultimately achieve.

Red Dead Redemption 2 is all about the journey, not the destination. I wish I had realised this during my time with the game. Rockstar created this world for us to almost live in more than anything. I still think the main story should have attempted to have more purpose, but I can understand the direction they went with.

Red dead redemption 2

Red Dead Redemption 2 Summary

Now even though I have my fair share of complaints about Red Dead Redemption 2, I still consider this game a masterpiece in game design! Rockstar have crafted one of the most detailed gaming worlds you’ll ever experience. The sheer amount of effort, care, and love that went into almost every aspect is undeniable.

That being said, it’s not perfect like it really tries to be. I admire everything this game tries to accomplish and I will take a lot of great memories away from it. The lacklustre main story in the first half and a few elements like the realism and survival/crafting do detract from the overall experience.

I do believe the highs of this game overtake the lows. Maybe it was my high expectations that magnified the criticisms? Regardless, Red Dead Redemption 2 is a game that every gamer should experience. It has raised the bar considerably and should be seen as the next step in gaming evolution. I can only hope more games from now on will try to keep up with it.

Score: 9.6

The Game Awards 2018 Winners

The Game Awards 2018 winners have been revealed! In this article I’ll list the winners and my thoughts about it all.

The Game Awards 2018 Winners

Game of the Year

  • Assassin’s Creed Odyssey
  • Celeste
  • God of War- Winner
  • Marvel’s Spider-Man
  • Monster Hunter: World
  • Red Dead Redemption 2

Best Action Game

  • Call of Duty: Black Ops 4
  • Dead Cells- Winner
  • Destiny 2: Forsaken
  • Far Cry 5
  • Mega Man 11

 Best Action/Adventure Game

  • Assassin’s Creed: Odyssey
  • God of War- Winner
  • Marvel’s Spider-Man
  • Red Dead Redemption 2
  • Shadow of the Tomb Raider

Best Role Playing Game

  • Dragon Quest XI
  • Monster Hunter: World- Winner
  • Ni no Kuni II
  • Octopath Traveler
  • Pillars of Eternity II: Deadfire

Best Game Direction

  • A Way Out
  • Detroit: Become Human
  • God of War- Winner
  • Marvel’s Spider-Man
  • Red Dead Redemption 2

Best Narrative

  • Detroit: Become Human
  • God of War
  • Life is Strange 2: Episode 1
  • Marvel’s Spider-Man
  • Red Dead Redemption 2- Winner

Best Ongoing Game

  • Destiny 2: Forsaken
  • Fortnite- Winner
  • No Man’s Sky
  • Overwatch
  • Tom Clancy’s Rainbow Six Siege

Best Art Direction

  • Assassin’s Creed Odyssey
  • God of War
  • Octopath Traveler
  • Red Dead Redemption 2
  • Return of the Obra Dinn- Winner

Best Score/Music

  • Celeste
  • God of War
  • Marvel’s Spider-Man
  • Ni no Kuni II: Revenant Kingdom
  • Octopath Traveler
  • Red Dead Redemption 2- Winner

Best Audio Design

  • Call of Duty: Black Ops 4
  • Forza Horizon 4
  • God of War
  • Marvel’s Spider-Man
  • Red Dead Redemption 2- Winner

Best Independent Game

  • Celeste- Winner
  • Dead Cells
  • Intro the Breach
  • Return of the Obra Dinn
  • The Messenger

Best Performance

  • Bryan Dechart as Connor, Detroit: Become Human
  • Christopher Judge as Kratos, God of War
  • Melissanthi Mahut as Kassandra, Assassin’s Creed Odyssey
  • Roger Clark as Arthur Morgan, Red Dead Redemption II- Winner
  • Yuri Lowenthal as Peter Parker, Marvel’s Spider-Man

Games for Impact

  • 11-11 Memories Retold
  • Celeste- Winner
  • Florence
  • Life is Strange 2
  • The Missing: JJ Macfield and the Island of Memories

Best Mobile Game

  • Donut County
  • Florence- Winner
  • Fortnite
  • PUBG MOBILE
  • Reigns: Game of Thrones

Best VR/AR Game

  • ASTRO BOT Rescue Mission- Winner
  • Beat Saber
  • Firewall Zero Hour
  • Moss
  • Tetris Effect

Best Fighting Game

  • BlazBlue: Cross Tag Battle
  • Dragon Ball FighterZ- Winner
  • Soul Caliber VI
  • Street Fighter V Arcade

Best Family Game

  • Mario Tennis Aces
  • Nintendo Labo
  • Overcooked 2- Winner
  • Starlink: Battle for Atlas
  • Super Mario Party

Best Strategy Game

  • Battletech
  • Frostpunk
  • Into the Breach- Winner
  • The Banner Saga 3
  • Valkyria Chronicles 4

Best Sports/Racing Game

  • FIFA 19
  • Forza Horizon 4- Winner
  • Mario Tennis Aces
  • NBA 2K19
  • Pro Evolution Soccer 2019

Best Multiplayer Game

  • Call of Duty: Black Ops IIII
  • Destiny 2: Forsaken
  • Fortnite- Winner
  • Monster Hunter: World
  • Sea of Thieves

Best Student Game

  • Combat 2018- Winner
  • Dash Quasar
  • JERA
  • LIFF
  • RE: Charge

Best Debut Indie Game

  • Donut County
  • Florence
  • Moss
  • The Messenger- Winner
  • Yoku’s Island Express

Best eSports Game

  • CSGO
  • DOTA2
  • Fortnite
  • League of Legends
  • Overwatch- Winner

Best eSports Player

  • Dominique “SonicFox” McLean- Winner
  • Hajime “Tokido” Taniguchi
  • Jian “Uzi” Zi-Hao
  • Oleksandr “s1mple” Kostyliev
  • Sung-hygeon “JJoNak” Bang

Best eSports Team

  • Astralis
  • Cloud9- Winner
  • Fnatic
  • London Spitfire
  • OG

 Best eSports Coach

  • Bok “Reapered” Han-gyu- Winner
  • Christian “ppasarel” Banaseanu
  • Danny “zonic” Sorensen
  • Dylan Falco
  • Jakob “YamatoCannon” Mebdi
  • Janko “YNk” Paunovic

Best eSports Event

  • ELAGUE Major: Boston 2018
  • EVO 2018
  • League of Legends World Championship- Winner
  • Overwatch League Grand Finals
  • The International 2018

Best eSports Host

  • Alex “Goldenboy” Mendez
  • Alex “Machine” Richardson
  • Anders Blume
  • Eefje “Sjokz” Depoortere- Winner
  • Paul “RedEye” Chaloner

Best eSports Moment

  • C9 comeback win in triple OT vs FAZE- Winner
  • G2 beating RNG
  • KT vs IG Base Race
  • OG’s massive upset of LGD
  • SonicFox side switch against Go1 in DBZ

Content Creator of the Year

  • Dr. Lupo
  • Myth
  • Ninja- Winner
  • Pokimane
  • Willyrex

My Thoughts

Wow what a show! What very, very long show. But now it’s over and God of War has caused a minor upset- beating Red Dead Redemption 2 for Game of the Year. So well deserved!

It was looking like total domination for Red Dead Redemption 2 throughout the night, but God of War barged its way through for the last remaining big awards. Overall pretty happy with winners and thought most of it was pretty spot on.

There were plenty of announcements too, much more than I expected. Some of the biggest reveals included Ultimate Alliance: The Black Order for the Switch, in what looks like a brawler featuring all the main Avengers crew.

Creators of Bastion and Transistor, SuperGiant Games, have revealed Hades in what looks like a spiritual successor to Transistor. 

Crash Team Racing Remaster was confirmed and revealed, showing some amazing footage to get old and new fans excited. Speaking of older franchises, Mortal Kombat 11 was also revealed, and it looks bloody, gory, and damn fun!

The reveal that got me the most excited was Joker from Persona 5 being the first DLC character for Smash Bros Ultimate. I’m a massive Persona fan, so this nearly made me scream. It also proves that almost anyone can be a new character for the new Smash Bros, and that’s an exciting thing!

There were plenty more games revealed, but far too many to cover right now. I swear it felt more like E3 than an awards show. Still a great show and we have plenty to look forward to in 2019.

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